Basically done

This commit is contained in:
RochesterX
2026-03-31 18:42:04 -04:00
parent 7a9418e750
commit 516a9183bd

View File

@@ -1,34 +1,458 @@
#if os(macOS)
import Darwin
#elseif os(Linux)
import Glibc
#elseif os(Windows)
import ucrt
#endif
@main
struct A_Star {
static func main() {
print("Hello, world!")
print("\u{1B}[2J", terminator: "")
print("\u{1B}[H", terminator: "")
// From https://patorjk.com/software/taag
print(#"""
$$$$$$\ $$$$$$\ $$\ $$\
$$ __$$\ $$\$$\ $$ __$$\ $$ |$$ |
$$ / $$ | \$$$ | $$ / \__| $$$$$$\ $$$$$$$\ $$$$$$$ |$$$$$$$\ $$$$$$\ $$\ $$\
$$$$$$$$ |$$$$$$$\ \$$$$$$\ \____$$\ $$ __$$\ $$ __$$ |$$ __$$\ $$ __$$\ \$$\ $$ |
$$ __$$ |\_$$$ __| \____$$\ $$$$$$$ |$$ | $$ |$$ / $$ |$$ | $$ |$$ / $$ | \$$$$ /
$$ | $$ | $$ $$\ $$\ $$ |$$ __$$ |$$ | $$ |$$ | $$ |$$ | $$ |$$ | $$ | $$ $$<
$$ | $$ | \__\__| \$$$$$$ |\$$$$$$$ |$$ | $$ |\$$$$$$$ |$$$$$$$ |\$$$$$$ |$$ /\$$\
\__| \__| \______/ \_______|\__| \__| \_______|\_______/ \______/ \__/ \__|
Welcome to the A* Sandbox, an interactive terminal-based visualizer for the A* graph traversal
algorithm. You can enter a width and height for the grid, then use the following controls to
experiment with the algorithm. The optimal path will refresh every time you make a change to
the grid.
Controls:
- Cursor movement: WASD, HJKL, or Arrow Keys
- Wall placement: Space
- Origin movement: [
- Target movement: ]
"""#)
print("Enter the grid width: ", terminator: "")
let width: Int = Int(readLine() ?? "") ?? 16
print("Enter the grid height: ", terminator: "")
let height: Int = Int(readLine() ?? "") ?? 8
print("\u{1B}[?25l")
Terminal.enableRawMode()
var cursorPosition = Vector2(x: 0, y: 0)
defer {
quit()
}
var grid: [[Int]] = Array(repeating: Array(repeating: 0, count: width), count: height)
var start: Vector2 = Vector2(x: 0, y: 0)
var goal: Vector2 = Vector2(x: width - 1, y: 0)
var aStar = A_Star()
var path = aStar.pathfind(grid: grid, start: start, goal: goal)
while true {
aStar.display(path, on: grid, cursorPosition: cursorPosition)
let key = Terminal.readKey()
switch key {
case .Left:
cursorPosition += Vector2(x: -1, y: 0)
case .Right:
cursorPosition += Vector2(x: 1, y: 0)
case .Up:
cursorPosition += Vector2(x: 0, y: -1)
case .Down:
cursorPosition += Vector2(x: 0, y: 1)
default:
switch key {
case .Start:
start = cursorPosition
case .Finish:
goal = cursorPosition
case .Wall:
if cursorPosition != goal && cursorPosition != start {
grid[cursorPosition.y][cursorPosition.x] = grid[cursorPosition.y][cursorPosition.x] == 1 ? 0 : 1
}
case .NW:
aStar.directions[0] = !aStar.directions[0]
case .N:
aStar.directions[1] = !aStar.directions[1]
case .NE:
aStar.directions[2] = !aStar.directions[2]
case .W:
aStar.directions[3] = !aStar.directions[3]
case .E:
aStar.directions[4] = !aStar.directions[4]
case .SW:
aStar.directions[5] = !aStar.directions[5]
case .S:
aStar.directions[6] = !aStar.directions[6]
case .SE:
aStar.directions[7] = !aStar.directions[7]
default:
break
}
path = aStar.pathfind(grid: grid, start: start, goal: goal)
continue
}
if cursorPosition.x < 0 { cursorPosition.x = 0 }
if cursorPosition.y < 0 { cursorPosition.y = 0 }
if cursorPosition.x > grid[0].count - 1 { cursorPosition.x = grid[0].count - 1 }
if cursorPosition.y > grid.count - 1 { cursorPosition.y = grid.count - 1 }
}
}
func A_Star(start: Vector2, goal: Vector2) {
var directions: [Bool] = Array(repeating: true, count: 8)
func pathfind(grid: [[Int]], start: Vector2, goal: Vector2) -> [Vector2] {
var openSet: [Vector2] = [start]
var cameFrom: Dictionary<Vector2, Vector2> = [:]
var gScore: Dictionary<Vector2, Int> = [:]
var gScore: Dictionary<Vector2, Float> = [:]
gScore[start] = 0
var fScore: Dictionary<Vector2, Int> = [:]
fScore[start] = h(start)
var fScore: Dictionary<Vector2, Float> = [:]
fScore[start] = h(current: start, goal: goal)
while openSet.count != 0 {
var current: Vector2 = getLowest(openSet)
var current: Vector2 = getLowest(openSet, map: fScore)
if current == goal {
var totalPath: [Vector2] = [current]
while cameFrom.keys.contains(current) {
current = cameFrom[current]!
totalPath.append(current)
}
totalPath.reverse()
return totalPath
}
openSet.remove(at: openSet.firstIndex(of: current)!)
let neighbors: [Vector2] = [
Vector2(x: current.x - 1, y: current.y - 1),
Vector2(x: current.x, y: current.y - 1),
Vector2(x: current.x + 1, y: current.y - 1),
Vector2(x: current.x - 1, y: current.y),
Vector2(x: current.x + 1, y: current.y),
Vector2(x: current.x - 1, y: current.y + 1),
Vector2(x: current.x, y: current.y + 1),
Vector2(x: current.x + 1, y: current.y + 1),
]
for i: Int in 0..<neighbors.count {
// Enforce direction whitelist
if !directions[i] {
continue
}
let neighbor: Vector2 = neighbors[i]
if neighbor.x >= grid[0].count ||
neighbor.x < 0 ||
neighbor.y >= grid.count ||
neighbor.y < 0 {
continue
}
if grid[neighbor.y][neighbor.x] == 1 {
continue
}
let tentative_gScore: Float = gScore[current]! + d(current: current, neighbor: neighbor)
if tentative_gScore < gScore[neighbor, default: Float.infinity] {
cameFrom[neighbor] = current
gScore[neighbor] = tentative_gScore
fScore[neighbor] = tentative_gScore + h(current: neighbor, goal: goal)
if !openSet.contains(neighbor) {
openSet.append(neighbor)
}
}
}
}
return [start, goal]
}
func h(current: Vector2, goal: Vector2) -> Float {
let x = Float(abs(current.x - goal.x))
let y = Float(abs(current.y - goal.y))
return abs(x - y) + 1.4142 * min(x, y)
}
func d(current: Vector2, neighbor: Vector2) -> Float {
if current.x == neighbor.x || current.y == neighbor.y {
return 1
}
return 1.4142
}
func getLowest(_ set: [Vector2], map: Dictionary<Vector2, Float>) -> Vector2 {
var tentativeLowest = set[0]
for item in set {
if map[item]! < map[tentativeLowest]! {
tentativeLowest = item
}
}
return tentativeLowest
}
func display(_ path: [Vector2], on: [[Int]], cursorPosition: Vector2) {
let draw: Dictionary<String, String> = [
"nw": "",
"ne": "",
"sw": "",
"se": "",
"n": "",
"e": "",
"s": "",
"w": "",
"start": "S",
"goal": "F",
"path": "*",
"empty": "·",
"wall": "",
"clear": "\u{1B}[2J",
"clearLine": "\u{1B}[2K",
"home": "\u{1B}[H",
"hide": "\u{1B}[?25l",
"show": "\u{1B}[?25h",
]
var output: String = ""
output += draw["nw"] ?? "?"
output += String(repeating: draw["n"] ?? "?", count: on[0].count)
output += draw["ne"] ?? "?"
output += "\n"
for y: Int in 0..<on.count {
output += draw["w"] ?? "?"
for x: Int in 0..<on[0].count {
output += cursorPosition == Vector2(x: x, y: y) ? "\u{1B}[7m" : "\u{1B}[27m"
let position: Vector2 = Vector2(x: x, y: y)
if position == path.first {
output += draw["start"] ?? "?"
continue
}
if position == path.last {
output += draw["goal"] ?? "?"
continue
}
if path.contains(position) {
let nodeIndex: Int = path.firstIndex(of: position) ?? 0
let positionAfter = path[nodeIndex + 1]
let deltaX = positionAfter.x - position.x
let deltaY = positionAfter.y - position.y
var arrow = ""
switch (deltaX, deltaY) {
case (-1, -1):
arrow = ""
case (0, -1):
arrow = ""
case (1, -1):
arrow = ""
case (-1, 0):
arrow = ""
case (1, 0):
arrow = ""
case (-1, 1):
arrow = ""
case (0, 1):
arrow = ""
case (1, 1):
arrow = ""
default:
arrow = "?"
}
output += arrow
continue
}
output += on[y][x] == 1 ? draw["wall"] ?? "?" : draw["empty"] ?? "?"
}
output += "\u{1B}[27m"
output += draw["e"] ?? "?"
output += "\n"
}
output += draw["sw"] ?? "?"
output += String(repeating: draw["s"] ?? "?", count: on[0].count)
output += draw["se"] ?? "?"
output += "\n\n"
output += directions[0] ? "" : " "
output += directions[1] ? "" : " "
output += directions[2] ? "" : " "
output += "\n"
output += directions[3] ? "" : " "
output += " "
output += directions[4] ? "" : " "
output += "\n"
output += directions[5] ? "" : " "
output += directions[6] ? "" : " "
output += directions[7] ? "" : " "
print(draw["clear"] ?? "?", terminator: "")
print(draw["home"] ?? "?", terminator: "")
print(output)
}
static func clamp(_ value: Int, low: Int, high: Int) -> Int {
if value < low {
return low
}
if value > high {
return high
}
return value
}
}
enum Key {
case Up
case Down
case Left
case Right
case Wall
case Start
case Finish
case NW
case N
case NE
case E
case SE
case S
case SW
case W
case Unknown
}
struct Terminal {
nonisolated(unsafe) static var originalTerm = termios()
static func readKey() -> Key {
var byte: UInt8 = 0
#if os(Windows)
let ch = _getch()
if ch == 224 || ch == 0 {
let nextCh = _getch()
switch nextch {
case 72: return .Up
case 80: return .Dow
case 75: return .Left
case 77: return .Right
default: return .Unknown
}
}
byte = UInt8(ch)
#else
read(STDIN_FILENO, &byte, 1)
if byte == 27 {
var seq1: UInt8 = 0
var seq2: UInt8 = 0
read(STDIN_FILENO, &seq1, 1)
read(STDIN_FILENO, &seq2, 1)
if seq1 == 91 {
switch seq2 {
case 65: return .Up
case 66: return .Down
case 67: return .Right
case 68: return .Left
default: return .Unknown
}
}
}
#endif
let character = String(UnicodeScalar(byte))
switch character {
case "w":
return .Up
case "k":
return .Up
case "a":
return .Left
case "h":
return .Left
case "s":
return .Down
case "j":
return .Down
case "d":
return .Right
case "l":
return .Right
case " ":
return .Wall
case "[":
return .Start
case "]":
return .Finish
case "7":
return .NW
case "8":
return .N
case "9":
return .NE
case "4":
return .W
case "6":
return .E
case "1":
return .SW
case "2":
return .S
case "3":
return .SE
default:
return .Unknown
}
}
func h(_: Vector2) -> Int {
return 0
static func enableRawMode() {
#if os(macOS) || os(Linux)
tcgetattr(STDIN_FILENO, &originalTerm)
var rawTerm = originalTerm
rawTerm.c_lflag &= ~tcflag_t(ICANON | ECHO)
tcsetattr(STDIN_FILENO, TCSANOW, &rawTerm)
signal(SIGINT, quit)
#endif
}
func getLowest(_: [Vector2]) -> Vector2 {
for
static func disableRawMode() {
#if os(macOS) || os(Linux)
tcsetattr(STDIN_FILENO, TCSANOW, &originalTerm)
#endif
}
}
func quit(_ signal: Int32 = 0) {
Terminal.disableRawMode()
// Show cursor
print("Exit")
print("\u{1B}[?25h", terminator: "")
print("\u{1B}[2J", terminator: "")
print("\u{1B}[H", terminator: "")
exit(0)
}
struct Vector2: Hashable {
var x: Int
var y: Int
@@ -37,6 +461,10 @@ struct Vector2: Hashable {
return lhs.x == rhs.x && lhs.y == rhs.y
}
static func += (lhs: inout Vector2, rhs: Vector2) {
lhs = Vector2(x: lhs.x + rhs.x, y: lhs.y + rhs.y)
}
func hash(into hasher: inout Hasher) {
hasher.combine(x)
hasher.combine(y)