### Project Title: A* SANDBOX ### Name: Trevor Maze ### OU Email: trevormaze@oakland.edu ## Overview: A* Sandbox is an interactive visualization for the A* graph traversal algorithm, frequently used in video games for pathfinding. My implementation simplifies the arbitrary graph to a grid, where every node is connected to the eight around it (movement weights being equal to sqrt(2) for the diagonals and 1 for the cardinal directions). ## Instructions: A* Sandbox is written in Swift. To compile the code, [Swift must be installed](https://www.swift.org/install/). Once installed, the code can be run with ``swift run`` or by running the generated executable ``./.build/debug/A-Star``. The latter method can be used to include an initfile (such as the provided test files) and optionally specify ``--nointeract`` to disable the interactive environment and display the raw output of the algorithm. If Swift cannot be installed, I have included binaries in the ``Binaries/`` folder that can be run via the terminal. > [!NOTE] > __Windows users:__ This project was developed on a Unix-based system. While support for Windows terminals has been tested, the experience is noticeably degraded. I recommend using a Linux or macOS system to run this project. ## Video: ## AI Usage Declaration: I used AI for assistance with implementing cross-platform terminal input. Everything related to "terminal raw mode" and the readKey() function were created based on AI-generated solutions, tailored for my project's needs. __No AI-generated code was used in the implementation of the core algorithm (the pathfind() function).__