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2025-01-13 18:52:40 -05:00
using UnityEngine;
using UnityEngine.InputSystem;
public class Trevor : MonoBehaviour
{
[SerializeField] private float speed;
void Start()
{
}
void Update()
{
Vector2 direction = InputSystem.actions.FindAction("Player 1 Move").ReadValue<Vector2>();
transform.position += speed * (Vector3)direction * Time.deltaTime;
}
}