15 lines
308 B
C#
15 lines
308 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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[System.Serializable]
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public class Playlist
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{
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public string trackName;
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public List<string> trackScenes;
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public List<AudioClip> songs;
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public float shuffleTime;
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public float volume;
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}
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