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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
[System.Serializable]
public class TrackLayer
{
public string layerName;
public AudioClip layerTrack;
public enum EnableTrigger { Scene, Magnetism, Goal, Button, Toggle, Movement, ConstantForce, EndOfLevel, ElectromagneticPulse, Collectible };
public EnableTrigger enableTrigger = EnableTrigger.Scene;
public List<string> layerScenes;
public string triggerName;
}