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Crash-Course/Assets/PlayerJoinCard.cs

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2025-02-16 16:47:45 -05:00
using TMPro;
using UnityEngine;
public class PlayerJoinCard : MonoBehaviour
{
public GameObject playerPreview;
public int playerNumber;
public TextMeshProUGUI playerNumberText;
void Start()
{
playerNumberText.text = playerNumber.ToString();
}
}