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Crash-Course/Assets/Scripts/FallPlatform.cs

33 lines
755 B
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using System.Collections;
using UnityEngine;
public class FallPlatform : MonoBehaviour
{
public float fallDelay = 2f;
public float destroyDelay = 2f;
bool falling;
Rigidbody2D rb;
void Start()
{
rb = transform.parent.GetComponent<Rigidbody2D>();
}
private void OnTriggerEnter2D(Collider2D collision)
{
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if (!falling/* && collision.gameObject.CompareTag("Player")*/)
{
StartCoroutine(FallAfterDelay());
}
}
private IEnumerator FallAfterDelay()
{
falling = true;
yield return new WaitForSeconds(fallDelay);
rb.bodyType = RigidbodyType2D.Dynamic;
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yield return new WaitForSeconds(destroyDelay);
Destroy(gameObject);
}
}