2025-02-26 20:17:19 -05:00
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using UnityEngine;
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using UnityEngine.UI;
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public class HealthBar : MonoBehaviour
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{
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public Slider slider;
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public void SetMaxHealth(float health)
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{
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2025-02-26 23:09:27 -05:00
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if (slider != null)
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{
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slider.maxValue = health;
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slider.value = health;
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}
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2025-02-26 20:17:19 -05:00
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}
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public void SetHealth(float health)
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{
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2025-02-26 23:09:27 -05:00
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if (slider != null)
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{
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slider.value = health;
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}
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2025-02-26 20:17:19 -05:00
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}
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}
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