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Crash-Course/Assets/Scripts/RespawnOnTriggerEnter.cs

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using UnityEngine;
public class RespawnOnTriggerEnter : MonoBehaviour
{
public Vector2 spawnPoint;
public bool spawnPointIsInitialPosition = false;
public string respawnTag;
private void Start()
{
if (spawnPointIsInitialPosition)
{
spawnPoint = transform.position;
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag(respawnTag))
{
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GetComponent<Damageable>().Respawn();
}
}
}