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Crash-Course/Assets/Scripts/TeleportPlatform.cs

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using UnityEngine;
public class TeleportPlatform : MonoBehaviour
{
public Vector2 teleportPoint;
//public bool teleportPosition = false;
public string teleportTag;
public string playerTag = "Player";
public bool isPlatform = true;
//private void Start()
//{
//if (teleportPosition)
//{
//teleportPoint = transform.position;
//}
//}
private void OnTriggerEnter2D(Collider2D collision)
{
if (!isPlatform)
{
if (collision.CompareTag(teleportTag))
{
transform.position = teleportPoint;
if (TryGetComponent<Rigidbody2D>(out var rb))
{
rb.linearVelocity = Vector2.zero;
}
}
}
else
{
if (collision.CompareTag(playerTag))
{
collision.transform.position = teleportPoint;
if (collision.TryGetComponent<Rigidbody2D>(out var rb))
{
rb.linearVelocity = Vector2.zero;
}
}
}
}
}