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Crash-Course/Assets/Quentin/ParallaxLayer.cs.cs

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2025-02-17 18:25:14 -05:00
using UnityEngine;
[ExecuteInEditMode]
public class ParallaxLayer : MonoBehaviour
{
public float parallaxFactor;
public void Move(float delta)
{
Vector3 newPos = transform.localPosition;
newPos.x -= delta * parallaxFactor;
transform.localPosition = newPos;
}
}