Files
Crash-Course/Assets/Scripts/Music/MusicManager.cs

118 lines
3.7 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions.Must;
using UnityEngine.Playables;
using UnityEngine.SceneManagement;
public class MusicManager : MonoBehaviour
{
public static MusicManager Instance;
public List<Playlist> playlists;
private Dictionary<string, Playlist> sceneToPlaylist = new Dictionary<string, Playlist>();
public GameObject songPrefab;
private void Awake() // Creates only one MusicManager instance at a time
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(this.gameObject);
}
foreach (Playlist playlist in playlists)
{
foreach (string scene in playlist.trackScenes)
{
sceneToPlaylist.Add(scene, playlist);
}
}
}
public void StartPlaylist() // Starts music playlist for each scene
{
if (GetActiveSceneNotTitleScreen() == "Player Select") return;
StopAllCoroutines();
foreach (Transform child in transform)
{
Destroy(child.gameObject);
}
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try
{
StartCoroutine(PlayPlaylist(sceneToPlaylist[GetActiveSceneNotTitleScreen()]));
}
catch (System.Exception)
{
print("No playlist found for this scene: " + GetActiveSceneNotTitleScreen());
}
}
public void StartPlaylist(string scene) // Sets music for Title Screen
{
if (GetActiveSceneNotTitleScreen() == "Player Select") return;
StopAllCoroutines();
foreach (Transform child in transform)
{
Destroy(child.gameObject);
}
StartCoroutine(PlayPlaylist(sceneToPlaylist[scene]));
}
private IEnumerator PlayPlaylist(Playlist playlist)
{
while (true)
{
// Shuffles the playlist
List<AudioClip> randomized = new List<AudioClip>(playlist.songs);
for (int i = 0; i < randomized.Count; i++)
{
AudioClip temp = randomized[i];
int randomIndex = Random.Range(i, randomized.Count);
randomized[i] = randomized[randomIndex];
randomized[randomIndex] = temp;
}
// Starts the music in the playlist
foreach (AudioClip song in randomized)
{
AudioSource songInstance = Instantiate(songPrefab, transform).GetComponent<AudioSource>();
songInstance.clip = song;
songInstance.volume = playlist.volume;
songInstance.Play();
if (playlist.shuffleTime > 0f)
{
yield return new WaitForSeconds(playlist.shuffleTime);
float time = 0f;
while (time < 5f)
{
songInstance.volume = playlist.volume * (1 - time / 5f);
time += Time.deltaTime;
yield return null;
}
}
else
{
yield return new WaitForSeconds(song.length);
}
Destroy(songInstance.gameObject);
}
}
}
public static string GetActiveSceneNotTitleScreen() // Finds the scene name besides Title Screen
{
for (int sceneIndex = 0; sceneIndex < SceneManager.sceneCount; sceneIndex++)
{
if (SceneManager.GetSceneAt(sceneIndex).name != "Title Screen")
{
return SceneManager.GetSceneAt(sceneIndex).name;
}
}
return "Title Screen";
}
}