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Crash-Course/Assets/Scripts/Game/InfiniteScroll.cs

23 lines
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using UnityEngine;
public class InfiniteScroll : MonoBehaviour
{
public float speed;
public float start;
public float end;
private void Update() // Moves the background
{
if (transform.position.x > end)
{
transform.position = new Vector3(start, transform.position.y, transform.position.z);
}
else if (transform.position.x < start)
{
transform.position = new Vector3(end, transform.position.y, transform.position.z);
}
transform.position += speed * Time.deltaTime * Vector3.right;
}
}