Files
Crash-Course/Assets/Scripts/Game/ObstacleEnd.cs

27 lines
497 B
C#
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using Game;
using UnityEngine;
public class ObstacleEnd : MonoBehaviour
{
void Start()
{
UpdateVisibility();
}
void Update()
{
UpdateVisibility();
}
private void UpdateVisibility() // Sets object active if playing obstacle course
{
if (GameManager.gameMode == GameManager.GameMode.obstacleCourse)
{
gameObject.SetActive(true);
}
else
{
gameObject.SetActive(false);
}
}
}