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Crash-Course/Assets/Scripts/FallPlatform.cs

32 lines
696 B
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using System.Collections;
using UnityEngine;
public class FallPlatform : MonoBehaviour
{
public float fallDelay = 2f;
public float destroyDelay = 2f;
bool falling;
Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
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private void OnCollisionEnter2D(Collision2D collision)
{
if (!falling && collision.gameObject.CompareTag("Player"))
{
StartCoroutine(FallAfterDelay());
}
}
private IEnumerator FallAfterDelay()
{
falling = true;
yield return new WaitForSeconds(fallDelay);
rb.bodyType = RigidbodyType2D.Dynamic;
Destroy(gameObject, destroyDelay);
}
}