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Crash-Course/Assets/Scripts/CreatePlayerJoinCards.cs

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using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerCardCreator : MonoBehaviour
{
public static PlayerCardCreator Instance;
public GameObject playerJoinCardPrefab;
private void Awake()
{
if (Instance == null) Instance = this;
else
{
Destroy(gameObject);
}
}
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public PlayerJoinCard CreateCard()
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{
GameObject card = Instantiate(playerJoinCardPrefab, transform);
return card.GetComponent<PlayerJoinCard>();
}
}