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Crash-Course/Assets/Scripts/EventSystemizer.cs

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using UnityEngine;
using UnityEngine.EventSystems;
public class EventSystemizer : MonoBehaviour
{
private void Update()
{
foreach (EventSystem system in FindObjectsByType<EventSystem>(FindObjectsSortMode.None))
{
if (system == GetComponent<EventSystem>()) continue;
Destroy(system.gameObject);
}
}
}