Fix Bug Again
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@@ -1133,7 +1133,7 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 1633102601}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.48836005}
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m_AnchorMin: {x: 0, y: 0.44999993}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: 20}
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@@ -4070,9 +4070,16 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: 'Needs work:
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Reset confirmation'
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m_text: "Needs work:\nUser gude in game\\nMore comments on the code?\nReset confirmation\n#Player
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Join screen update (clarify map select)\\nSound effects in game\n#Player card
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players\nKeep away map\n#Join screen titles\\n#Implement music\n#Mountain music\n#Make
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city playable\n#One way platform mountain\\nLeaderboard scaling city obstacle
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course\n#Get rid of placeholder start stop obstacle course\\nPlatform friction\nFacing
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angle not velocity-based\\nDead player constant velocity\n\nDylan will do:\nFix
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Time Left! text\nObstacle course end only works on correct gamemode\\nObstacle
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course end for mountain\nCorrect time limits for keep away maps\\nRespawn after
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game over (keep away)\nWill try to complete: \nObstacle course flag\nHealth bar
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persists after death"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -5236,7 +5243,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 180}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: -984, y: -569}
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m_AnchoredPosition: {x: -984.00006, y: -569}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1167340110
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@@ -5397,7 +5404,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 213491789}
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m_Direction: 2
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m_Value: 1
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m_Size: 0.51163995
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m_Size: 0.5500001
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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