Fix Bug Again

This commit is contained in:
RochesterX
2025-04-20 20:30:39 -04:00
parent ed88b7a378
commit 02f0471e9b
6 changed files with 58 additions and 32 deletions

BIN
.DS_Store vendored

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@@ -1133,7 +1133,7 @@ RectTransform:
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@@ -4070,9 +4070,16 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: 'Needs work:
Reset confirmation'
m_text: "Needs work:\nUser gude in game\\nMore comments on the code?\nReset confirmation\n#Player
Join screen update (clarify map select)\\nSound effects in game\n#Player card
players\nKeep away map\n#Join screen titles\\n#Implement music\n#Mountain music\n#Make
city playable\n#One way platform mountain\\nLeaderboard scaling city obstacle
course\n#Get rid of placeholder start stop obstacle course\\nPlatform friction\nFacing
angle not velocity-based\\nDead player constant velocity\n\nDylan will do:\nFix
Time Left! text\nObstacle course end only works on correct gamemode\\nObstacle
course end for mountain\nCorrect time limits for keep away maps\\nRespawn after
game over (keep away)\nWill try to complete: \nObstacle course flag\nHealth bar
persists after death"
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@@ -201,6 +201,7 @@ namespace Game
/// </summary>
public void StartGame()
{
Instance = this;
GameManager.playerHoldTimes.Clear();
if (GameManager.players.Count == 0) return;

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