Lots of fixes. 2 BUGS FOUND (read)

Added white border to flag sprite.  Removed debug.log testing code. Fixed hat respawn bug. Positioned all flags/end zones in every map properly. Extensively tested each gamemode with 3 players and found 2 bugs I cannot seem to fix.

First bug I found is the Win Screen that displays during FreeForAll always only shows Player 1 as the winner, regardless of the actual winner. The Win Screen fails to update to the proper player and color after a player wins. This only happens while playing FreeForAll, on any map other than Clouds. The Clouds map, and every other gamemode and map combination works just fine.

The second bug I found could be considered a feature if we wanted. During a Keep Away game, when the Hat is inactive for too long, it appears to spaz over the screen for a second right before respawning. I'm not sure if this is an animation bug or a spawnpoint bug in the code.

Other than these two bugs, every map has been extensively tested and tweaked to work properly for every gamemode.
This commit is contained in:
djkellerman
2025-04-18 00:34:33 -04:00
parent c2463da317
commit 0838aebf89
10 changed files with 2274 additions and 1194 deletions

View File

@@ -191,7 +191,7 @@ namespace Player
/// </summary>
public void HandleDeath()
{
print("Player " + gameObject.name + " died");
print("Player " + gameObject.name + " died");
GameManager.Instance.PlayerDied(this);
animator.SetBool("die", false);
dying = false;