KeepAway updates + GameTimer

This commit is contained in:
djkellerman
2025-03-20 14:45:29 -04:00
parent a3e2c9c6e2
commit 0a13e9ccd3
23 changed files with 462 additions and 77 deletions

View File

@@ -0,0 +1,14 @@
using UnityEngine;
public class HatRespawn : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Platformer Hazard"))
{
transform.position = GameManager.Instance.hatSpawnPosition;
GetComponent<Rigidbody2D>().linearVelocity = Vector2.zero;
transform.rotation = Quaternion.identity;
}
}
}