KeepAway updates + GameTimer
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@@ -12,19 +12,20 @@ public class LifeDisplayManager : MonoBehaviour
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private void Start()
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{
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foreach (GameObject player in GameManager.players)
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if (GameManager.gameMode == GameManager.GameMode.freeForAll)
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{
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Transform parent = Instantiate(playerPrefab, players.transform).transform;
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List<GameObject> lives = new List<GameObject>();
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for (int i = 0; i < player.GetComponent<Damageable>().lives; i++)
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foreach (GameObject player in GameManager.players)
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{
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GameObject life = Instantiate(lifePrefab, parent);
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life.GetComponentInChildren<Image>().color = GameManager.playerColors[GameManager.players.IndexOf(player)];
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lives.Add(life);
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Transform parent = Instantiate(playerPrefab, players.transform).transform;
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List<GameObject> lives = new List<GameObject>();
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for (int i = 0; i < player.GetComponent<Damageable>().lives; i++)
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{
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GameObject life = Instantiate(lifePrefab, parent);
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life.GetComponentInChildren<Image>().color = GameManager.playerColors[GameManager.players.IndexOf(player)];
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lives.Add(life);
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}
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lifeDisplays.Add(player.GetComponent<Damageable>(), lives);
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}
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lifeDisplays.Add(player.GetComponent<Damageable>(), lives);
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}
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}
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