Make Gamemanager
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13
Assets/GameManager.cs
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13
Assets/GameManager.cs
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@@ -0,0 +1,13 @@
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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public enum GameMode
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{
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freeForAll,
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teamDeathmatch,
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captureTheFlag
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}
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public static GameMode gameMode = GameMode.freeForAll;
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}
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2
Assets/GameManager.cs.meta
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2
Assets/GameManager.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: d6e4006937b044c9ab3de25a7ab68162
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@@ -165,6 +165,50 @@ Transform:
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- {fileID: 1162228707}
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m_Father: {fileID: 0}
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--- !u!1 &49968921
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GameObject:
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serializedVersion: 6
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- component: {fileID: 49968922}
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- component: {fileID: 49968923}
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m_Layer: 0
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m_Name: GameManager
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--- !u!4 &49968922
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serializedVersion: 2
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m_LocalPosition: {x: 1000.2525, y: 999.4244, z: 1.2390065}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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--- !u!114 &49968923
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!224 &139217491 stripped
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@@ -5012,3 +5056,4 @@ SceneRoots:
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- {fileID: 1335742587}
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- {fileID: 804358387}
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- {fileID: 1633531801}
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- {fileID: 49968922}
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@@ -4,11 +4,10 @@ public class PlayerLives : MonoBehaviour
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{
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public int maxLives = 3;
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public int currentLives;
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public string gameMode = "free-for-all";
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private void Start()
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{
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if (gameMode == "free-for-all")
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if (GameManager.gameMode == GameManager.GameMode.freeForAll)
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{
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currentLives = maxLives;
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}
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@@ -19,7 +18,7 @@ public class PlayerLives : MonoBehaviour
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}
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public void PlayerDied()
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{
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if (gameMode == "free-for-all")
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if (GameManager.gameMode == GameManager.GameMode.freeForAll)
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{
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currentLives--;
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if (currentLives <= 0)
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