Map changes to ObstanceWIP, Keep_Away, and Platform2

I cleaned up each map and added a few new platforms to Platform2 (2nd map for free-for-fall) and ObstanceWIP. I increased the Field of View to 120 (originally 60) so you can now see maps Platform2 and Keep_Away when you play test it.
This commit is contained in:
TGall8
2025-03-06 20:59:22 -05:00
parent bd3e57428f
commit 0e4e6d1b8b
5 changed files with 867 additions and 906 deletions

View File

@@ -4,15 +4,15 @@ using UnityEngine;
public class FallPlatform : MonoBehaviour
{
public float fallDelay = 2f;
public float resetDelay = 2f;
public float resetDelay = 4f;
bool falling;
Rigidbody2D rb;
//Transform defposition;
//Vector3 defposition;
void Start()
{
//defposition = gameObject.transform;
//defposition = transform.position;
rb = transform.parent.GetComponent<Rigidbody2D>();
}
@@ -33,9 +33,11 @@ public class FallPlatform : MonoBehaviour
//Respawn();
}
//only resets the object script is attached to, need to fix so platform will reset with fall trigger object
//private void Respawn()
//{
//falling = false;
//rb.bodyType = RigidbodyType2D.Static;
//gameObject.transform.position = defposition.position;
//transform.position = defposition;
//}
}