From 1315bdb7dcb892a6f815a2e175366b6c715f7675 Mon Sep 17 00:00:00 2001 From: RochesterX Date: Wed, 15 Jan 2025 16:55:07 -0500 Subject: [PATCH] Animate Bones; make Bones default player --- Assets/AnimationPlayer.cs | 16 + Assets/Animations/Idle.anim | 1585 +++++++++++++++++ Assets/Animations/Idle.anim.meta | 8 + Assets/Animations/Root.controller | 125 +- Assets/Animations/Wild.anim | 742 +------- Assets/Prefabs/Bones.prefab | 164 +- Assets/Scenes/Platformer.unity | 122 +- ...merPlayerMovement.cs => PlayerMovement.cs} | 33 +- ...ovement.cs.meta => PlayerMovement.cs.meta} | 0 9 files changed, 1941 insertions(+), 854 deletions(-) create mode 100644 Assets/Animations/Idle.anim create mode 100644 Assets/Animations/Idle.anim.meta rename Assets/Scripts/{PlatformerPlayerMovement.cs => PlayerMovement.cs} (86%) rename Assets/Scripts/{PlatformerPlayerMovement.cs.meta => PlayerMovement.cs.meta} (100%) diff --git a/Assets/AnimationPlayer.cs b/Assets/AnimationPlayer.cs index 43149c5..99b29d8 100644 --- a/Assets/AnimationPlayer.cs +++ b/Assets/AnimationPlayer.cs @@ -3,6 +3,11 @@ using UnityEngine; [RequireComponent(typeof(Animator))] public class AnimationPlayer : MonoBehaviour { + public enum AnimationState { Idle, Run, Jump }; + public AnimationState state; + + public bool backwards; + public AnimationClip clip; private Animator animator; @@ -12,4 +17,15 @@ public class AnimationPlayer : MonoBehaviour animator = GetComponent(); animator.Play(clip.name); } + + private void LateUpdate() + { + animator.SetInteger("state", (int)state); + transform.localScale = new Vector3(Mathf.Sign(backwards ? -1 : 1) * Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z); + } + + public void SetState(AnimationState state) + { + this.state = state; + } } diff --git a/Assets/Animations/Idle.anim b/Assets/Animations/Idle.anim new file mode 100644 index 0000000..74bee49 --- /dev/null +++ b/Assets/Animations/Idle.anim @@ -0,0 +1,1585 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Idle + serializedVersion: 7 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: + - 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public string player; - [Header("Ground Layers")] public LayerMask ground; @@ -42,6 +38,9 @@ public class PlayerMovement : MonoBehaviour private float lastTimeOnGround; + public bool animate; + private AnimationPlayer animationPlayer; + private Vector3 positionLastFrame; void Start() @@ -51,6 +50,7 @@ public class PlayerMovement : MonoBehaviour body = GetComponent(); collide = GetComponent(); input = GetComponent(); + if (animate) animationPlayer = GetComponent(); } private void Update() @@ -69,6 +69,29 @@ public class PlayerMovement : MonoBehaviour Land(); } + private void LateUpdate() + { + if (animate) Animate(); + } + + private void Animate() + { + if (!IsPhysicallyGrounded()) + animationPlayer.SetState(AnimationPlayer.AnimationState.Jump); + else + { + if (Mathf.Abs(body.linearVelocityX) >= 0.1f) + animationPlayer.SetState(AnimationPlayer.AnimationState.Run); + else + animationPlayer.SetState(AnimationPlayer.AnimationState.Idle); + } + + if (body.linearVelocityX < 0) + animationPlayer.backwards = true; + else if (body.linearVelocityX > 0) + animationPlayer.backwards = false; + } + private void Land() { if (body.linearVelocity.y >= 0f) return; diff --git a/Assets/Scripts/PlatformerPlayerMovement.cs.meta b/Assets/Scripts/PlayerMovement.cs.meta similarity index 100% rename from Assets/Scripts/PlatformerPlayerMovement.cs.meta rename to Assets/Scripts/PlayerMovement.cs.meta