pt2
This commit is contained in:
@@ -3,6 +3,10 @@ using UnityEngine;
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public class GameManager : MonoBehaviour
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public class GameManager : MonoBehaviour
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{
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{
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public static GameManager Instance { get; private set; }
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public int maxLives = 3;
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public int currentLives;
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private void Start()
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private void Start()
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{
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{
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StartGame();
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StartGame();
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@@ -12,14 +16,17 @@ public class GameManager : MonoBehaviour
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{
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{
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if (gameMode == GameMode.freeForAll)
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if (gameMode == GameMode.freeForAll)
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{
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{
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currentLives = maxLives;
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StartFreeForAll();
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StartFreeForAll();
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}
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}
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if (gameMode == GameMode.keepAway)
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if (gameMode == GameMode.keepAway)
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{
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{
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currentLives = 1;
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StartKeepAway();
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StartKeepAway();
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}
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}
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if (gameMode == GameMode.obstacleCourse)
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if (gameMode == GameMode.obstacleCourse)
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{
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{
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currentLives = 1;
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StartObstacleCourse();
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StartObstacleCourse();
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}
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}
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}
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}
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@@ -33,7 +40,7 @@ public class GameManager : MonoBehaviour
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public static GameMode gameMode = GameMode.freeForAll;
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public static GameMode gameMode = GameMode.freeForAll;
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public static string map = "Platformer With Headroom"; //is called for in playermanager but should probably be removed.
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public static string map = "Platformer With Headroom"; //called for in PlayerManager and should be changed to load from here instead
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public static List<GameObject> players = new List<GameObject>();
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public static List<GameObject> players = new List<GameObject>();
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@@ -54,6 +61,7 @@ public class GameManager : MonoBehaviour
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player.transform.position = spawnPosition;
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player.transform.position = spawnPosition;
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}
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}
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}
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}
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private void StartObstacleCourse()
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private void StartObstacleCourse()
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{
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{
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foreach (GameObject player in players)
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foreach (GameObject player in players)
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@@ -61,4 +69,44 @@ public class GameManager : MonoBehaviour
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player.transform.position = spawnPosition;
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player.transform.position = spawnPosition;
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}
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}
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}
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}
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public void PlayerDied(GameObject player)
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{
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if (gameMode == GameMode.freeForAll)
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{
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currentLives--;
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if (currentLives <= 0)
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{
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GameOver(player);
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}
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else
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{
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RespawnPlayer(player);
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}
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}
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if (gameMode == GameMode.keepAway)
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{
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}
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if (gameMode == GameMode.obstacleCourse)
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{
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}
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}
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private void RespawnPlayer(GameObject player)
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{
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RespawnOnTriggerEnter respawnScript = player.GetComponent<RespawnOnTriggerEnter>();
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if (respawnScript != null)
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{
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player.transform.position = respawnScript.spawnPoint;
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player.GetComponent<Damageable>().ResetDamage();
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}
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}
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private void GameOver(GameObject player)
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{
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// Disable player controls and show game over screen
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player.SetActive(false);
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}
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}
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}
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