Implement respawning falling platforms
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@@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: 8854999324873450215}
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- component: {fileID: 2969848973824835786}
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- component: {fileID: 3624532704509464281}
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- component: {fileID: 733246688550133770}
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m_Layer: 6
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m_Name: Falling Platform
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m_TagString: Untagged
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@@ -183,6 +184,28 @@ PlatformEffector2D:
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m_UseSideFriction: 0
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m_UseSideBounce: 0
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m_SideArc: 1
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--- !u!95 &733246688550133770
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Animator:
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serializedVersion: 7
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6077104818453282975}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 50a2075cc9e6e114ebefcdec52152a76, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_AnimatePhysics: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!1 &6715277133551784282
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GameObject:
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m_ObjectHideFlags: 0
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@@ -275,4 +298,4 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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fallDelay: 0.2
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destroyDelay: 10
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resetDelay: 4
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