Implement respawning falling platforms

This commit is contained in:
RochesterX
2025-03-07 11:29:09 -05:00
parent c36f3b5a1a
commit 1a653d81b5
8 changed files with 179 additions and 11 deletions

View File

@@ -13,6 +13,7 @@ GameObject:
- component: {fileID: 8854999324873450215}
- component: {fileID: 2969848973824835786}
- component: {fileID: 3624532704509464281}
- component: {fileID: 733246688550133770}
m_Layer: 6
m_Name: Falling Platform
m_TagString: Untagged
@@ -183,6 +184,28 @@ PlatformEffector2D:
m_UseSideFriction: 0
m_UseSideBounce: 0
m_SideArc: 1
--- !u!95 &733246688550133770
Animator:
serializedVersion: 7
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6077104818453282975}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 50a2075cc9e6e114ebefcdec52152a76, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_AnimatePhysics: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!1 &6715277133551784282
GameObject:
m_ObjectHideFlags: 0
@@ -275,4 +298,4 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
fallDelay: 0.2
destroyDelay: 10
resetDelay: 4