Added comments to everything

This commit is contained in:
djkellerman
2025-04-18 15:54:50 -04:00
parent a0305ea0e9
commit 213bb2d14b
39 changed files with 3166 additions and 1796 deletions

View File

@@ -1,32 +1,49 @@
using UnityEngine; using Game; using Music; using Player;
using UnityEngine;
using Game;
using Music;
using Player;
using UnityEngine.UI;
namespace Game
{
public class ModeSelect : MonoBehaviour
{
private ToggleGroup maps;
private void Start()
/// <summary>
/// This class manages the game mode selection process by setting the game mode
/// based on the active toggle in the toggle group.
/// </summary>
public class ModeSelect : MonoBehaviour
{
maps = GetComponent<ToggleGroup>();
}
/// <summary>
/// The toggle group containing the game mode selection toggles.
/// </summary>
private ToggleGroup maps;
void Update() // Updates the game mode based on the selected toggle
{
Toggle toggle = maps.GetFirstActiveToggle();
if (toggle.name == "Free-For-All")
/// <summary>
/// Initializes the toggle group for game mode selection.
/// </summary>
private void Start()
{
GameManager.gameMode = GameManager.GameMode.freeForAll;
maps = GetComponent<ToggleGroup>();
}
else if (toggle.name == "Keep-Away")
/// <summary>
/// Updates the selected game mode in the game manager based on the active toggle.
/// </summary>
private void Update()
{
GameManager.gameMode = GameManager.GameMode.keepAway;
}
else if (toggle.name == "Obstacle Course")
{
GameManager.gameMode = GameManager.GameMode.obstacleCourse;
// Get the currently active toggle and set the game mode
Toggle toggle = maps.GetFirstActiveToggle();
if (toggle.name == "Free-For-All")
{
GameManager.gameMode = GameManager.GameMode.freeForAll;
}
else if (toggle.name == "Keep-Away")
{
GameManager.gameMode = GameManager.GameMode.keepAway;
}
else if (toggle.name == "Obstacle Course")
{
GameManager.gameMode = GameManager.GameMode.obstacleCourse;
}
}
}
}
}