Added comments to everything
This commit is contained in:
@@ -1,120 +1,165 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine; using Game; using Music; using Player;
|
||||
using UnityEngine.Assertions.Must;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine;
|
||||
using Game;
|
||||
using Music;
|
||||
using Player;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Music
|
||||
{
|
||||
|
||||
public class MusicManager : MonoBehaviour
|
||||
{
|
||||
public static MusicManager Instance;
|
||||
public List<Playlist> playlists;
|
||||
private Dictionary<string, Playlist> sceneToPlaylist = new Dictionary<string, Playlist>();
|
||||
public GameObject songPrefab;
|
||||
|
||||
private void Awake() // Creates only one MusicManager instance at a time
|
||||
/// <summary>
|
||||
/// Manages the music playlists for the game.
|
||||
/// Handles the initialization, playback, and shuffling of music tracks based on the active scene.
|
||||
/// </summary>
|
||||
public class MusicManager : MonoBehaviour
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
/// <summary>
|
||||
/// A singleton instance of the <see cref="MusicManager"/> class.
|
||||
/// Ensures only one instance of the MusicManager exists at a time.
|
||||
/// </summary>
|
||||
public static MusicManager Instance;
|
||||
|
||||
foreach (Playlist playlist in playlists)
|
||||
/// <summary>
|
||||
/// A list of playlists available in the game.
|
||||
/// </summary>
|
||||
public List<Playlist> playlists;
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary mapping scene names to their corresponding playlists.
|
||||
/// </summary>
|
||||
private Dictionary<string, Playlist> sceneToPlaylist = new Dictionary<string, Playlist>();
|
||||
|
||||
/// <summary>
|
||||
/// The prefab used to create audio sources for playing songs.
|
||||
/// </summary>
|
||||
public GameObject songPrefab;
|
||||
|
||||
/// <summary>
|
||||
/// Ensures only one instance of the MusicManager exists and initializes the scene-to-playlist mapping.
|
||||
/// </summary>
|
||||
private void Awake()
|
||||
{
|
||||
foreach (string scene in playlist.trackScenes)
|
||||
if (Instance == null)
|
||||
{
|
||||
sceneToPlaylist.Add(scene, playlist);
|
||||
Instance = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void StartPlaylist() // Starts music playlist for each scene
|
||||
{
|
||||
if (GetActiveSceneNotTitleScreen() == "Player Select") return;
|
||||
StopAllCoroutines();
|
||||
foreach (Transform child in transform)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
try
|
||||
{
|
||||
StartCoroutine(PlayPlaylist(sceneToPlaylist[GetActiveSceneNotTitleScreen()]));
|
||||
}
|
||||
catch (System.Exception)
|
||||
{
|
||||
|
||||
print("No playlist found for this scene: " + GetActiveSceneNotTitleScreen());
|
||||
}
|
||||
}
|
||||
|
||||
public void StartPlaylist(string scene) // Sets music for Title Screen
|
||||
{
|
||||
if (GetActiveSceneNotTitleScreen() == "Player Select") return;
|
||||
StopAllCoroutines();
|
||||
foreach (Transform child in transform)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
StartCoroutine(PlayPlaylist(sceneToPlaylist[scene]));
|
||||
}
|
||||
|
||||
private IEnumerator PlayPlaylist(Playlist playlist)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// Shuffles the playlist
|
||||
List<AudioClip> randomized = new List<AudioClip>(playlist.songs);
|
||||
for (int i = 0; i < randomized.Count; i++)
|
||||
else
|
||||
{
|
||||
AudioClip temp = randomized[i];
|
||||
int randomIndex = Random.Range(i, randomized.Count);
|
||||
randomized[i] = randomized[randomIndex];
|
||||
randomized[randomIndex] = temp;
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
// Starts the music in the playlist
|
||||
foreach (AudioClip song in randomized)
|
||||
foreach (Playlist playlist in playlists)
|
||||
{
|
||||
AudioSource songInstance = Instantiate(songPrefab, transform).GetComponent<AudioSource>();
|
||||
songInstance.clip = song;
|
||||
songInstance.volume = playlist.volume;
|
||||
songInstance.Play();
|
||||
if (playlist.shuffleTime > 0f)
|
||||
foreach (string scene in playlist.trackScenes)
|
||||
{
|
||||
yield return new WaitForSeconds(playlist.shuffleTime);
|
||||
float time = 0f;
|
||||
while (time < 5f)
|
||||
sceneToPlaylist.Add(scene, playlist);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the music playlist for the current active scene.
|
||||
/// </summary>
|
||||
public void StartPlaylist()
|
||||
{
|
||||
if (GetActiveSceneNotTitleScreen() == "Player Select") return;
|
||||
|
||||
StopAllCoroutines();
|
||||
foreach (Transform child in transform)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
StartCoroutine(PlayPlaylist(sceneToPlaylist[GetActiveSceneNotTitleScreen()]));
|
||||
}
|
||||
catch (System.Exception)
|
||||
{
|
||||
print("No playlist found for this scene: " + GetActiveSceneNotTitleScreen());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the music playlist for a specific scene.
|
||||
/// </summary>
|
||||
/// <param name="scene">The name of the scene for which to start the playlist.</param>
|
||||
public void StartPlaylist(string scene)
|
||||
{
|
||||
if (GetActiveSceneNotTitleScreen() == "Player Select") return;
|
||||
|
||||
StopAllCoroutines();
|
||||
foreach (Transform child in transform)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
|
||||
StartCoroutine(PlayPlaylist(sceneToPlaylist[scene]));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays the specified playlist by shuffling and playing its songs in sequence.
|
||||
/// </summary>
|
||||
/// <param name="playlist">The playlist to play.</param>
|
||||
/// <returns>An enumerator for the coroutine.</returns>
|
||||
private IEnumerator PlayPlaylist(Playlist playlist)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// Shuffle the playlist
|
||||
List<AudioClip> randomized = new List<AudioClip>(playlist.songs);
|
||||
for (int i = 0; i < randomized.Count; i++)
|
||||
{
|
||||
AudioClip temp = randomized[i];
|
||||
int randomIndex = Random.Range(i, randomized.Count);
|
||||
randomized[i] = randomized[randomIndex];
|
||||
randomized[randomIndex] = temp;
|
||||
}
|
||||
|
||||
// Play each song in the shuffled playlist
|
||||
foreach (AudioClip song in randomized)
|
||||
{
|
||||
AudioSource songInstance = Instantiate(songPrefab, transform).GetComponent<AudioSource>();
|
||||
songInstance.clip = song;
|
||||
songInstance.volume = playlist.volume;
|
||||
songInstance.Play();
|
||||
|
||||
if (playlist.shuffleTime > 0f)
|
||||
{
|
||||
songInstance.volume = playlist.volume * (1 - time / 5f);
|
||||
time += Time.deltaTime;
|
||||
yield return null;
|
||||
yield return new WaitForSeconds(playlist.shuffleTime);
|
||||
float time = 0f;
|
||||
while (time < 5f)
|
||||
{
|
||||
songInstance.volume = playlist.volume * (1 - time / 5f);
|
||||
time += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new WaitForSeconds(song.length);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new WaitForSeconds(song.length);
|
||||
}
|
||||
Destroy(songInstance.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetActiveSceneNotTitleScreen() // Finds the scene name besides Title Screen
|
||||
{
|
||||
for (int sceneIndex = 0; sceneIndex < SceneManager.sceneCount; sceneIndex++)
|
||||
{
|
||||
if (SceneManager.GetSceneAt(sceneIndex).name != "Title Screen")
|
||||
{
|
||||
return SceneManager.GetSceneAt(sceneIndex).name;
|
||||
Destroy(songInstance.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
return "Title Screen";
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the currently active scene, excluding the "Title Screen".
|
||||
/// </summary>
|
||||
/// <returns>The name of the active scene, or "Title Screen" if no other scene is active.</returns>
|
||||
public static string GetActiveSceneNotTitleScreen()
|
||||
{
|
||||
for (int sceneIndex = 0; sceneIndex < SceneManager.sceneCount; sceneIndex++)
|
||||
{
|
||||
if (SceneManager.GetSceneAt(sceneIndex).name != "Title Screen")
|
||||
{
|
||||
return SceneManager.GetSceneAt(sceneIndex).name;
|
||||
}
|
||||
}
|
||||
return "Title Screen";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user