diff --git a/Assets/AudioManager.cs b/Assets/AudioManager.cs new file mode 100644 index 0000000..574dc28 --- /dev/null +++ b/Assets/AudioManager.cs @@ -0,0 +1,67 @@ +using System.Collections.Generic; +using UnityEngine; + +public class AudioManager : MonoBehaviour +{ + public List soundEffects = new List(); + + public static AudioManager Instance; + + private void Awake() + { + if (Instance == null) + { + Instance = this; + DontDestroyOnLoad(gameObject); + } + else + { + Destroy(gameObject); + } + + foreach (Transform child in transform) + { + var soundEffect = new SoundEffect(child.name, child.GetComponent()); + if (soundEffect != null) + { + soundEffects.Add(soundEffect); + } + } + + print(soundEffects); + } + + public void PlaySound(string soundName) + { + if (soundName == "Punch") + { + soundEffects.Find(x => x.name == "Punch").audioSource.Play(); + soundEffects.Find(x => x.name == "Punch 2").audioSource.Play(); + soundEffects.Find(x => x.name == "Punch 3").audioSource.Play(); + + return; + } + + foreach (var soundEffect in soundEffects) + { + if (soundEffect.name == soundName) + { + soundEffect.audioSource.Play(); + return; + } + } + Debug.LogWarning($"Sound '{soundName}' not found!"); + } +} + +public class SoundEffect +{ + public string name; + public AudioSource audioSource; + + public SoundEffect(string name, AudioSource audioSource) + { + this.name = name; + this.audioSource = audioSource; + } +} diff --git a/Assets/AudioManager.cs.meta b/Assets/AudioManager.cs.meta new file mode 100644 index 0000000..6c462de --- /dev/null +++ b/Assets/AudioManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ab3338b5eb5fc46caac119dfaba50ae3 \ No newline at end of file diff --git a/Assets/Input System/Player Actions.inputactions b/Assets/Input System/Player Actions.inputactions index 0c77aca..ecfc89e 100644 --- a/Assets/Input System/Player Actions.inputactions +++ b/Assets/Input System/Player Actions.inputactions @@ -327,6 +327,17 @@ "isComposite": false, "isPartOfComposite": false }, + { + "name": "", + "id": "518c81e8-0fbd-417b-8e0d-1369f419f06d", + "path": "/button12", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Join", + "isComposite": false, + "isPartOfComposite": false + }, { "name": "", "id": "579f259d-1883-4fa5-bb3f-e564431fd795", diff --git a/Assets/Music/Sound Effects/air punch.mp3 b/Assets/Music/Sound Effects/air punch.mp3 index dda2e60..8042f69 100644 Binary files a/Assets/Music/Sound Effects/air punch.mp3 and b/Assets/Music/Sound Effects/air punch.mp3 differ diff --git a/Assets/Music/Sound Effects/block.mp3 b/Assets/Music/Sound Effects/block.mp3 index 58d5b95..8bac549 100644 Binary files a/Assets/Music/Sound Effects/block.mp3 and b/Assets/Music/Sound Effects/block.mp3 differ diff --git a/Assets/Music/Sound Effects/jump.mp3 b/Assets/Music/Sound Effects/jump.mp3 index 627b965..272a560 100644 Binary files a/Assets/Music/Sound Effects/jump.mp3 and b/Assets/Music/Sound Effects/jump.mp3 differ diff --git a/Assets/Music/Sound Effects/parry.mp3 b/Assets/Music/Sound Effects/parry.mp3 index a092186..f61c986 100644 Binary files a/Assets/Music/Sound Effects/parry.mp3 and b/Assets/Music/Sound Effects/parry.mp3 differ diff --git a/Assets/Music/Sound Effects/parry2.mp3 b/Assets/Music/Sound Effects/parry2.mp3 index 6934212..df8898b 100644 Binary files a/Assets/Music/Sound Effects/parry2.mp3 and b/Assets/Music/Sound Effects/parry2.mp3 differ diff --git a/Assets/Music/Sound Effects/pickup hat.mp3 b/Assets/Music/Sound Effects/pickup hat.mp3 index 99808c8..7521b68 100644 Binary files a/Assets/Music/Sound Effects/pickup hat.mp3 and b/Assets/Music/Sound Effects/pickup hat.mp3 differ diff --git a/Assets/Music/Sound Effects/punch.mp3 b/Assets/Music/Sound Effects/punch.mp3 index 4946803..b5fc394 100644 Binary files a/Assets/Music/Sound Effects/punch.mp3 and b/Assets/Music/Sound Effects/punch.mp3 differ diff --git a/Assets/Music/Sound Effects/punch2.mp3 b/Assets/Music/Sound Effects/punch2.mp3 index 94f705b..78f6c7e 100644 Binary files a/Assets/Music/Sound Effects/punch2.mp3 and b/Assets/Music/Sound Effects/punch2.mp3 differ diff --git a/Assets/Music/Sound Effects/punch3.mp3 b/Assets/Music/Sound Effects/punch3.mp3 index e2fca2a..c3be789 100644 Binary files a/Assets/Music/Sound Effects/punch3.mp3 and b/Assets/Music/Sound Effects/punch3.mp3 differ diff --git a/Assets/Prefabs/Bones.prefab b/Assets/Prefabs/Bones.prefab index 192acf5..6655aa3 100644 --- a/Assets/Prefabs/Bones.prefab +++ b/Assets/Prefabs/Bones.prefab @@ -20,7 +20,7 @@ GameObject: - 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damageSource.transform.position).normalized + Vector3.up * 2) * actualForce, ForceMode2D.Force); } } else // Player does full damage to a non-blocking player { + AudioManager.Instance.PlaySound("Punch"); GetComponent().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * actualForce * (1 + (damage / maxDamage) * 3), ForceMode2D.Force); } damage += actualForce; @@ -88,6 +91,7 @@ public class Damageable : MonoBehaviour GetComponent().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * force, ForceMode2D.Force); damage += force; damage = Mathf.Clamp(damage, 0f, maxDamage); + if (damage >= maxDamage) { Die(); @@ -105,6 +109,8 @@ public class Damageable : MonoBehaviour } animator.SetBool("die", true); dying = true; + + AudioManager.Instance.PlaySound("Death Simple"); } } diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index e84e77d..a53a495 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -132,6 +132,7 @@ public class PlayerMovement : MonoBehaviour if ((virtualButtonJumpLastFrame == 1f && isBasicallyGrounded && jumping == false) // Coyote Jump: Must have jump pressed this frame and be grounded in last time frame and not be actually jumping. || (jumpInputStillValid && Time.time - lastTimeJumpPressed <= jumpLenience && IsPhysicallyGrounded())) // Buffered Jump: Must have pressed jump in the last time frame and be jumping { + AudioManager.Instance.PlaySound("Jump"); jumpPhysics = true; jumping = true; jumpInputStillValid = false; diff --git a/Assets/Scripts/Player/UseItem.cs b/Assets/Scripts/Player/UseItem.cs index 5a6c217..7f8b4aa 100644 --- a/Assets/Scripts/Player/UseItem.cs +++ b/Assets/Scripts/Player/UseItem.cs @@ -40,7 +40,7 @@ public class UseItem : MonoBehaviour } } - private void PickUpItem(GameObject item) // Player picks up hat and starts hold counter + public void PickUpItem(GameObject item) // Player picks up hat and starts hold counter { if (damageable.dying) return; // Prevent picking up items if the player is dying if (HatRespawn.canBePickedUp == false) return; // Prevent picking up items if they are not interactable @@ -58,6 +58,7 @@ public class UseItem : MonoBehaviour { GameManager.playerHoldTimes[gameObject] = 0f; } + AudioManager.Instance.PlaySound("Pickup Hat"); GameManager.Instance.StopCoroutine("MoveHatToWinner"); }