Messing with tilemaps
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@@ -42,7 +42,7 @@ Tilemap:
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m_GameObject: {fileID: 1266732574638700412}
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m_Enabled: 1
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m_Tiles:
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- first: {x: -3, y: 0, z: 0}
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- first: {x: -1, y: 0, z: 0}
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second:
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serializedVersion: 2
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m_TileIndex: 0
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@@ -84,8 +84,8 @@ Tilemap:
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m_TileObjectToInstantiateArray: []
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m_AnimationFrameRate: 1
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Origin: {x: -3, y: 0, z: 0}
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m_Size: {x: 3, y: 1, z: 1}
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m_Origin: {x: -1, y: 0, z: 0}
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m_Size: {x: 1, y: 1, z: 1}
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m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
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m_TileOrientation: 0
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m_TileOrientationMatrix:
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@@ -115,7 +115,7 @@ TilemapRenderer:
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 0
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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@@ -202,7 +202,7 @@ Grid:
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m_CellGap: {x: 0, y: 0, z: 0}
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m_CellLayout: 0
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m_CellSwizzle: 0
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--- !u!114 &8030602722995540191
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--- !u!114 &767334651253208596
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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