Hat remains on winner
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@@ -74,6 +74,8 @@ public class Damageable : MonoBehaviour
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public void Damage(float damage) // Adds damage to player when hit
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{
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if (GameManager.Instance.gameOver) return; // Prevent damage after game is over
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this.damage += damage;
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if (damage >= maxDamage)
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{
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@@ -94,7 +96,7 @@ public class Damageable : MonoBehaviour
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private void Die() // Triggers death animation and sets player to dying state
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{
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if (GameManager.Instance != null)
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if (GameManager.Instance != null && !GameManager.Instance.gameOver) // Prevent death after game is over
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{
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UseItem useItem = GetComponent<UseItem>();
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if (useItem != null)
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