From 2e407206bc55662276407ff773c28df2d7b18473 Mon Sep 17 00:00:00 2001 From: RochesterX Date: Sat, 8 Mar 2025 21:04:15 -0500 Subject: [PATCH] Add camera lower bound --- Assets/Animations/Bones/Bones.controller | 213 +- Assets/Prefabs/SlowWalk.anim | 2202 +++++++++++++++++- Assets/Scenes/Platformer With Headroom.unity | 6 +- Assets/Scripts/PlayerCameraMovement.cs | 2 + Assets/Scripts/PlayerMovement.cs | 4 +- 5 files changed, 2418 insertions(+), 9 deletions(-) diff --git a/Assets/Animations/Bones/Bones.controller b/Assets/Animations/Bones/Bones.controller index 1640d12..bfc32af 100644 --- a/Assets/Animations/Bones/Bones.controller +++ b/Assets/Animations/Bones/Bones.controller @@ -50,6 +50,31 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &-7529066782043745582 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: state + m_EventTreshold: 3 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 3307049005697272376} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 0.625 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &-6908172086093276855 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -133,6 +158,31 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &-4198639600125477352 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: state + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1699472617733096240} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &-3941187688435178234 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -241,7 +291,7 @@ AnimatorStateMachine: m_ChildStates: - serializedVersion: 1 m_State: {fileID: 2600039493493020915} - m_Position: {x: 540, y: 10, z: 0} + m_Position: {x: 690, y: -220, z: 0} - serializedVersion: 1 m_State: {fileID: -65348665591799820} m_Position: {x: 290, y: 50, z: 0} @@ -260,6 +310,9 @@ AnimatorStateMachine: - serializedVersion: 1 m_State: {fileID: 2419565110853745188} m_Position: {x: -290, y: 290, z: 0} + - serializedVersion: 1 + m_State: {fileID: 3307049005697272376} + m_Position: {x: 560, y: 220, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: - {fileID: 5263795009836994554} @@ -337,6 +390,7 @@ AnimatorState: m_Transitions: - {fileID: -1491732674038617540} - {fileID: -3289816270970516984} + - {fileID: 1763766453587471106} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -423,6 +477,31 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &1365108610108350893 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: state + m_EventTreshold: 2 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -65348665591799820} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &1699472617733096240 AnimatorState: serializedVersion: 6 @@ -436,6 +515,7 @@ AnimatorState: m_Transitions: - {fileID: -8088454279998633666} - {fileID: 1187931533429329025} + - {fileID: 3584745192732537739} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -451,6 +531,31 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &1763766453587471106 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: state + m_EventTreshold: 3 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 3307049005697272376} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &2419565110853745188 AnimatorState: serializedVersion: 6 @@ -478,6 +583,31 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &2466531701462116217 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: state + m_EventTreshold: 3 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 3307049005697272376} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 0.65116274 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &2500419510660092995 AnimatorState: serializedVersion: 6 @@ -492,6 +622,7 @@ AnimatorState: - {fileID: -3941187688435178234} - {fileID: -2141031755032314946} - {fileID: 7802407454979388569} + - {fileID: 2466531701462116217} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -520,6 +651,7 @@ AnimatorState: m_Transitions: - {fileID: -3226116647278939360} - {fileID: -1027424570895581804} + - {fileID: -7529066782043745582} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -535,6 +667,60 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1102 &3307049005697272376 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: SlowWalk + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -4198639600125477352} + - {fileID: 1365108610108350893} + - {fileID: 5406052601385551198} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 941ef373fee9a4d33bb82d78d5c0c8e5, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1101 &3584745192732537739 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: state + m_EventTreshold: 3 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 3307049005697272376} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &3628773232802061741 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -650,6 +836,31 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &5406052601385551198 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: state + m_EventTreshold: 1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 2600039493493020915} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &7241357405203468790 AnimatorStateTransition: m_ObjectHideFlags: 1 diff --git a/Assets/Prefabs/SlowWalk.anim b/Assets/Prefabs/SlowWalk.anim index 905c86b..4973b79 100644 --- a/Assets/Prefabs/SlowWalk.anim +++ b/Assets/Prefabs/SlowWalk.anim @@ -13,8 +13,400 @@ AnimationClip: m_UseHighQualityCurve: 1 m_RotationCurves: [] m_CompressedRotationCurves: [] - 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target: {fileID: 1277363986118001863, guid: e659ce6dc4d58ff4f9726fa05e1bab20, type: 3} + propertyPath: lowerBound + value: -15 + objectReference: {fileID: 0} - target: {fileID: 1277363986118001863, guid: e659ce6dc4d58ff4f9726fa05e1bab20, type: 3} propertyPath: players.Array.size value: 2 @@ -6178,7 +6182,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4664891637007210485, guid: e659ce6dc4d58ff4f9726fa05e1bab20, type: 3} propertyPath: m_LocalPosition.y - value: -2.7 + value: -15 objectReference: {fileID: 0} - target: {fileID: 4664891637007210485, guid: e659ce6dc4d58ff4f9726fa05e1bab20, type: 3} propertyPath: m_LocalPosition.z diff --git a/Assets/Scripts/PlayerCameraMovement.cs b/Assets/Scripts/PlayerCameraMovement.cs index c1a99e6..25f0fb5 100644 --- a/Assets/Scripts/PlayerCameraMovement.cs +++ b/Assets/Scripts/PlayerCameraMovement.cs @@ -9,6 +9,7 @@ public class PlayerCameraMovement : MonoBehaviour public float weight; public float speed; private GameObject playerThatWon; + public float lowerBound; public bool winScene = false; @@ -53,6 +54,7 @@ public class PlayerCameraMovement : MonoBehaviour target = start * weight + playerAverage * (1 - weight); transform.position = Vector3.Lerp(transform.position, new Vector3(target.x, target.y, transform.position.z), speed * Time.deltaTime); + transform.position = new Vector3(Mathf.Clamp(transform.position.x, lowerBound, Mathf.Infinity), transform.position.y, transform.position.z); } public void WinScene(GameObject player) diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index e6640a4..d2e0fa9 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -71,7 +71,7 @@ public class PlayerMovement : MonoBehaviour private void Update() { - if (GameManager.Instance.gameOver) maxSpeed = 0.1f; + if (GameManager.Instance.gameOver) maxSpeed = 1f; if (damageable.dying/* || (GameManager.Instance != null && GameManager.Instance.gameOver)*/) return; Jump(); @@ -99,7 +99,7 @@ public class PlayerMovement : MonoBehaviour animationPlayer.SetState(AnimationPlayer.AnimationState.Jump); else { - if (Mathf.Abs(body.linearVelocityX) >= 0.5f) + if (Mathf.Abs(body.linearVelocityX) >= 0.05f) animationPlayer.SetState(GameManager.Instance.gameOver ? AnimationPlayer.AnimationState.Walk : AnimationPlayer.AnimationState.Run); else animationPlayer.SetState(AnimationPlayer.AnimationState.Idle);