diff --git a/Assets/Scenes/Title Screen.unity b/Assets/Scenes/Title Screen.unity index 892d17a..829525e 100644 --- a/Assets/Scenes/Title Screen.unity +++ b/Assets/Scenes/Title Screen.unity @@ -2739,67 +2739,15 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: 'User gude in game - - More comments on the code - - Art - - Playtest - - Reset - confirmation - - Player Join screen update (clarify map select) - - Sound effects - in game - - - Time left - - Health bar persists after death - - Player card - players - - Keep away map - - Join screen titles - - Implement music - - Mountain - music - - Obstacle course end - - Time limits keep away - - Respawn after - game over (keep away) - - Make city playable - - One way platform mountain - - Leaderboard - scaling city obstacle course - - Get rid of placeholder start stop obstacle - course - - Platform friction - - Obstacle course flag - - Obstacle course - end for mountain - - Facing angle not velocity-based - - Dead player constant - velocity' + m_text: "User gude in game\nMore comments on the code?\nReset confirmation\nPlayer + Join screen update (clarify map select)\nSound effects in game\nPlayer card players\nKeep + away map\nJoin screen titles\nImplement music\nMountain music\nMake city playable\nOne + way platform mountain\nLeaderboard scaling city obstacle course\nGet rid of placeholder + start stop obstacle course\nPlatform friction\nFacing angle not velocity-based\nDead + player constant velocity\n\nDylan will do:\nFix Time Left! text\nObstacle course + end only works on correct gamemode\nObstacle course end for mountain\nCorrect + time limits for keep away maps\nRespawn after game over (keep away)\n\nWill try + to complete: \nObstacle course flag\nHealth bar persists after death\n" m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}