Reimplement player joining

This commit is contained in:
RochesterX
2025-01-17 09:40:48 -05:00
parent 1315bdb7dc
commit 4623583ffd
7 changed files with 681 additions and 145 deletions

View File

@@ -86,9 +86,9 @@ public class PlayerMovement : MonoBehaviour
animationPlayer.SetState(AnimationPlayer.AnimationState.Idle);
}
if (body.linearVelocityX < 0)
if (body.linearVelocityX < -0.1f)
animationPlayer.backwards = true;
else if (body.linearVelocityX > 0)
else if (body.linearVelocityX > 0.1f)
animationPlayer.backwards = false;
}