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//position = rb.transform.position; } private void OnTriggerEnter2D(Collider2D collision) @@ -29,7 +29,13 @@ public class FallPlatform : MonoBehaviour falling = true; yield return new WaitForSeconds(fallDelay); rb.bodyType = RigidbodyType2D.Dynamic; - //yield return new WaitForSeconds(resetDelay); - + yield return new WaitForSeconds(resetDelay); + //Respawn(); } + + //private void Respawn() + //{ + //rb.bodyType = RigidbodyType2D.Static; + //gameObject.transform.position = defposition.position; + //} }