Parallax
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@@ -27,7 +27,7 @@ public class PlayerCameraMovement : MonoBehaviour
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playerAverage /= players.Count;
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target = start * weight + playerAverage * (1 - weight);
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transform.position = Vector3.Lerp(transform.position, target, speed * Time.deltaTime);
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transform.position = new Vector3(transform.position.x, transform.position.y, -10);
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transform.position = Vector3.Lerp(transform.position, new Vector3(target.x, target.y, transform.position.z), speed * Time.deltaTime);
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transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z);
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}
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}
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