Make platformer player movement 100% physics-based
This commit is contained in:
@@ -187,11 +187,13 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
m_Bits: 64
|
||||
walkSpeed: 5
|
||||
walkSpeedFactor: 30
|
||||
maxSpeed: 5
|
||||
virtualAxisX: 0
|
||||
virtualButtonJump: 0
|
||||
virtualButtonJumpLastFrame: 0
|
||||
turnaroundMultiplier: 2
|
||||
walkSmooth: 0
|
||||
walkSmooth: 0.98
|
||||
secondsToFullSpeed: 0
|
||||
jumpSpeed: 17
|
||||
coyoteTime: 0.1
|
||||
|
||||
Reference in New Issue
Block a user