Implement Tara Changes
Made platforms prefabs Implemented platforms in default scene
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@@ -11,9 +11,9 @@ public class FallPlatform : MonoBehaviour
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void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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rb = transform.parent.GetComponent<Rigidbody2D>();
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}
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private void OnCollisionEnter2D(Collision2D collision)
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (!falling && collision.gameObject.CompareTag("Player"))
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{
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