Separate respawn script

Make respawning a separate script; make Bones respawnable
This commit is contained in:
RochesterX
2025-01-15 14:07:17 -05:00
parent 0bfc2415df
commit 63775c5103
7 changed files with 8572 additions and 158 deletions

View File

@@ -90,6 +90,7 @@ GameObject:
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- component: {fileID: 3406519100105273690}
- component: {fileID: 251648003544978305}
@@ -231,6 +232,20 @@ MonoBehaviour:
jumpLenience: 0.1
timeUnableToBeDeclaredNotJumping: 0.1
groundCheckDistance: 0.1
--- !u!114 &8542321013335259419
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6546762253351562952}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8ce1d588594ee416e9ab629d0b8c07dd, type: 3}
m_Name:
m_EditorClassIdentifier:
spawnPoint: {x: 0, y: 0}
respawnTag: Platformer Hazard
--- !u!61 &2791557175355662981
BoxCollider2D:
m_ObjectHideFlags: 0