Make lives work
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@@ -24,11 +24,10 @@ public class HealthBarManager : MonoBehaviour
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{
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GameObject player = kvp.Key;
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GameObject healthBar = kvp.Value;
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Vector3 screenPosition = Camera.main.WorldToScreenPoint(player.transform.position);
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screenPosition.y += 15;
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Vector3 worldPosition = Camera.main.ScreenToWorldPoint(screenPosition);
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healthBar.transform.position = worldPosition;
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healthBar.transform.rotation = Quaternion.identity;
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//Vector3 screenPosition = Camera.main.WorldToScreenPoint(player.transform.position);
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//screenPosition.y += 15;
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//Vector3 worldPosition = Camera.main.ScreenToWorldPoint(screenPosition);
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healthBar.transform.SetPositionAndRotation(new Vector3(player.transform.position.x, player.transform.position.y + 1.5f, player.transform.position.z), Quaternion.identity);
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}
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}
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@@ -39,6 +38,7 @@ public class HealthBarManager : MonoBehaviour
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if (!playerHealthBars.ContainsKey(player))
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{
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GameObject healthBar = Instantiate(healthBarPrefab);
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healthBar.transform.localScale *= 1.5f;
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healthBar.GetComponent<TerribleHealthBarScript>().SetPlayer(player);
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playerHealthBars[player] = healthBar;
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}
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