Animation tweak
This commit is contained in:
@@ -351,7 +351,7 @@ AnimatorStateTransition:
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m_HasFixedDuration: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 0
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--- !u!1101 &7801668757208663834
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--- !u!1101 &7801668757208663834
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AnimatorStateTransition:
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@@ -230,6 +230,17 @@
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"isComposite": false,
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"isComposite": false,
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"isPartOfComposite": false
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"isPartOfComposite": false
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},
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},
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{
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"name": "",
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"id": "1393e0ca-9119-4acb-8e66-7c7a05602f26",
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"path": "",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Join",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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{
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"name": "",
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"name": "",
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"id": "579f259d-1883-4fa5-bb3f-e564431fd795",
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"id": "579f259d-1883-4fa5-bb3f-e564431fd795",
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@@ -271,6 +271,39 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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terminalVelocity: -15
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terminalVelocity: -15
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<<<<<<< Updated upstream
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=======
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--- !u!111 &6769589999303328011
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Animation:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1375850422501237868}
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m_Enabled: 1
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serializedVersion: 4
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m_Animation: {fileID: 0}
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m_Animations: []
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m_WrapMode: 0
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m_PlayAutomatically: 1
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m_AnimatePhysics: 0
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m_UpdateMode: 0
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m_CullingType: 0
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--- !u!114 &7837794651479557677
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1375850422501237868}
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c8c9288561905664eade3f6b2634fc6d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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blockArea: {fileID: 4413221056628714154}
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blocking: 0
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>>>>>>> Stashed changes
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--- !u!1 &1648017802882051395
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--- !u!1 &1648017802882051395
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -641,6 +674,87 @@ MonoBehaviour:
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m_BlockingMask:
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m_BlockingMask:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 4294967295
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m_Bits: 4294967295
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<<<<<<< Updated upstream
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=======
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--- !u!1 &2643587497727427762
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 433891288162264128}
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- component: {fileID: 4413221056628714154}
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m_Layer: 0
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m_Name: Block Hitbox
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m_TagString: Punch Hurtbox
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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--- !u!4 &433891288162264128
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2643587497727427762}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 1.4, y: 0.3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7009259675412950971}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!61 &4413221056628714154
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2643587497727427762}
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m_Enabled: 1
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serializedVersion: 3
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_ForceSendLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ForceReceiveLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ContactCaptureLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_CallbackLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_CompositeOperation: 0
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m_CompositeOrder: 0
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m_Offset: {x: 0.38033098, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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adaptiveTilingThreshold: 0
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_Size: {x: 2.750043, y: 1.2534463}
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m_EdgeRadius: 0
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>>>>>>> Stashed changes
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--- !u!1 &3572452013539030063
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--- !u!1 &3572452013539030063
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -15,11 +15,12 @@ public class Punch : MonoBehaviour
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private void Start()
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private void Start()
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{
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{
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actions = GetComponent<PlayerInput>().actions;
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actions = GetComponent<PlayerInput>().actions;
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cancelable = true;
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}
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}
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private void Update()
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private void Update()
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{
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{
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if (actions.FindAction("Punch").ReadValue<float>() == 1f)
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if (actions.FindAction("Punch").WasPressedThisFrame())
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{
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{
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if (!cancelable) return;
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if (!cancelable) return;
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GetComponent<AnimationPlayer>().Punch();
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GetComponent<AnimationPlayer>().Punch();
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14199
mono_crash.3941ebdff4.0.json
Normal file
14199
mono_crash.3941ebdff4.0.json
Normal file
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