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InputSystem.actions.FindAction("Player 1 Move") : InputSystem.actions.FindAction("Player 2 Move"); - rb = GetComponent(); - } - - private void FixedUpdate() - { - float direction = move.ReadValue().y; - if (transform.position.y >= 4 && direction > 0 || transform.position.y <= -4 && direction < 0) - { - direction = 0; - } - rb.linearVelocityY = direction * speed * Time.fixedDeltaTime; - } -} diff --git a/Assets/Games/Trevor.meta b/Assets/Games/Trevor.meta new file mode 100644 index 0000000..973bd5a --- /dev/null +++ b/Assets/Games/Trevor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 66bb6b36bfc1e49c0b61e5685850417a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Games/Trevor/Trevor.cs b/Assets/Games/Trevor/Trevor.cs new file mode 100644 index 0000000..6f8eec8 --- /dev/null +++ b/Assets/Games/Trevor/Trevor.cs @@ -0,0 +1,18 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class Trevor : 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objectReference: {fileID: 56161603} + objectReference: {fileID: 0} - target: {fileID: 1277363986118001863, guid: e659ce6dc4d58ff4f9726fa05e1bab20, type: 3} propertyPath: 'players.Array.data[1]' value: - objectReference: {fileID: 543363807} + objectReference: {fileID: 0} - target: {fileID: 2927715701766480068, guid: e659ce6dc4d58ff4f9726fa05e1bab20, type: 3} propertyPath: m_Name value: Platformer Camera @@ -12099,6 +12514,6 @@ SceneRoots: m_Roots: - {fileID: 8682934954266721942} - {fileID: 322321} - - {fileID: 2115507663656225473} - - {fileID: 543363806} - {fileID: 1758254989} + - {fileID: 1335742587} + - {fileID: 804358387} diff --git a/Assets/Games/Platformer/Platformer.unity.meta b/Assets/Scenes/Platformer.unity.meta similarity index 100% rename from Assets/Games/Platformer/Platformer.unity.meta rename to Assets/Scenes/Platformer.unity.meta diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 0000000..e811579 --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d0b7eb72323d94208baf6c6122423920 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AnimationPlayer.cs b/Assets/Scripts/AnimationPlayer.cs new file mode 100644 index 0000000..81e2610 --- /dev/null +++ b/Assets/Scripts/AnimationPlayer.cs @@ -0,0 +1,36 @@ +using UnityEngine; + +[RequireComponent(typeof(Animator))] +public class AnimationPlayer : MonoBehaviour +{ + public enum AnimationState { Idle, Run, Jump }; + public AnimationState state; + + public bool backwards; + + public AnimationClip clip; + + private Animator animator; + + private void Start() + { + animator = GetComponent(); + animator.Play(clip.name); + } + + private void LateUpdate() + { + animator.SetInteger("state", (int)state); + transform.localScale = new Vector3(Mathf.Sign(backwards ? -1 : 1) * Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z); + } + + public void SetState(AnimationState state) + { + this.state = state; + } + + public void Punch() + { + animator.SetTrigger("punch"); + } +} diff --git a/Assets/Scripts/AnimationPlayer.cs.meta b/Assets/Scripts/AnimationPlayer.cs.meta new file mode 100644 index 0000000..f9d1145 --- /dev/null +++ b/Assets/Scripts/AnimationPlayer.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6e9d01bde449c4d0fa146e06804d6a03 \ No newline at end of file diff --git a/Assets/Scripts/Damageable.cs b/Assets/Scripts/Damageable.cs new file mode 100644 index 0000000..0352241 --- /dev/null +++ b/Assets/Scripts/Damageable.cs @@ -0,0 +1,37 @@ +using UnityEngine; + +[RequireComponent(typeof(Rigidbody2D))] +[RequireComponent(typeof(Collider2D))] +[RequireComponent(typeof(RespawnOnTriggerEnter))] +public class Damageable : MonoBehaviour +{ + public float force = 50f; + public float damage = 0f; + + private void OnTriggerEnter2D(Collider2D collision) + { + if (collision.gameObject.CompareTag("Punch Hurtbox")) + { + print($"{name}: Ouch"); + Damage(); + Recoil(collision.transform.parent.gameObject); + } + } + + private void Recoil(GameObject damageSource) + { + GetComponent().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up) * damage, ForceMode2D.Force); + //damageSource.transform.localScale *= 1.1f; + } + + private void Damage() + { + damage += force; + } + + public void ResetDamage() + { + damage = 0f; + //transform.localScale = Vector3.one; + } +} diff --git a/Assets/Scripts/Damageable.cs.meta b/Assets/Scripts/Damageable.cs.meta new file mode 100644 index 0000000..45c4f5e --- /dev/null +++ b/Assets/Scripts/Damageable.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6bac5d744efb2eb40be2220da2d52b35 diff --git a/Assets/Games/Platformer/PlatformerCameraMovement.cs b/Assets/Scripts/PlayerCameraMovement.cs similarity index 82% rename from Assets/Games/Platformer/PlatformerCameraMovement.cs rename to Assets/Scripts/PlayerCameraMovement.cs index a78a70c..9ec814d 100644 --- a/Assets/Games/Platformer/PlatformerCameraMovement.cs +++ b/Assets/Scripts/PlayerCameraMovement.cs @@ -1,10 +1,8 @@ using System.Collections.Generic; using UnityEngine; -public class PlatformerCameraMovement : MonoBehaviour +public class PlayerCameraMovement : MonoBehaviour { - public List players; - private Vector3 start; private Vector3 target; public float weight; @@ -17,6 +15,10 @@ public class PlatformerCameraMovement : MonoBehaviour private void Update() { + List players = PlayerManager.Instance.players; + + if (players.Count == 0) return; + Vector3 playerAverage = Vector3.zero; foreach (GameObject player in players) { diff --git a/Assets/Games/Platformer/PlatformerCameraMovement.cs.meta b/Assets/Scripts/PlayerCameraMovement.cs.meta similarity index 100% rename from Assets/Games/Platformer/PlatformerCameraMovement.cs.meta rename to Assets/Scripts/PlayerCameraMovement.cs.meta diff --git a/Assets/Scripts/PlayerManager.cs b/Assets/Scripts/PlayerManager.cs new file mode 100644 index 0000000..c43fef7 --- /dev/null +++ b/Assets/Scripts/PlayerManager.cs @@ -0,0 +1,54 @@ +using System.Collections.Generic; +using NUnit.Framework.Constraints; +using UnityEngine; +using UnityEngine.InputSystem; + +public class PlayerManager : MonoBehaviour +{ + public static PlayerManager Instance; + + public List players; + [SerializeField] private InputActionAsset playerActions; + + private Vector2 spawnPosition; + + private void Awake() + { + Init(); + } + + private void Start() + { + GetComponent().onPlayerJoined += OnPlayerJoined; + GetComponent().onPlayerLeft += OnPlayerLeft; + } + + private void OnPlayerJoined(PlayerInput playerInput) + { + playerInput.transform.position = spawnPosition; + players.Add(playerInput.gameObject); + print("Player joined"); + } + + private void OnPlayerLeft(PlayerInput playerInput) + { + Destroy(playerInput.gameObject); + players.Remove(playerInput.gameObject); + print("Player left"); + } + + private void Init() + { + if (Instance == null) + { + Instance = this; + } + else + { + print("A PlayerManager already exists."); + Destroy(this.gameObject); + } + + spawnPosition = transform.position; + } +} diff --git a/Assets/Scripts/PlayerManager.cs.meta b/Assets/Scripts/PlayerManager.cs.meta new file mode 100644 index 0000000..0a48977 --- /dev/null +++ b/Assets/Scripts/PlayerManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 33e0fad1e452e0140bc99e780d4dda4f \ No newline at end of file diff --git a/Assets/Games/Platformer/PlatformerPlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs similarity index 66% rename from Assets/Games/Platformer/PlatformerPlayerMovement.cs rename to Assets/Scripts/PlayerMovement.cs index 2041720..e6af880 100644 --- a/Assets/Games/Platformer/PlatformerPlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -1,19 +1,26 @@ using System.Collections; -using System.Collections.Generic; -using UnityEditor; +using TMPro; using UnityEngine; -using UnityEngine.Animations; using UnityEngine.InputSystem; +using UnityEngine.Tilemaps; +[RequireComponent(typeof(Rigidbody2D))] +[RequireComponent(typeof(BoxCollider2D))] +[RequireComponent(typeof(PlayerInput))] +[RequireComponent(typeof(AnimationPlayer))] +[RequireComponent(typeof(Punch))] public class PlayerMovement : MonoBehaviour { - public string player; - [Header("Ground Layers")] public LayerMask ground; + public TextMeshProUGUI playerText; + [Header("Movement")] public float walkSpeed; + public float walkSpeedFactor = 1f; + public float maxSpeed = 5f; + public float slowdownMultiplier = 10f; public float virtualAxisX; public float virtualButtonJump; public float virtualButtonJumpLastFrame; @@ -28,8 +35,9 @@ public class PlayerMovement : MonoBehaviour private Rigidbody2D body; private BoxCollider2D collide; - - private Vector2 spawnPosition; + private PlayerInput input; + private AnimationPlayer animationPlayer; + private Punch punch; private bool jumpInputStillValid = false; private float lastTimeJumpPressed; @@ -46,10 +54,15 @@ public class PlayerMovement : MonoBehaviour void Start() { - spawnPosition = transform.position; + GetComponent().spawnPoint = transform.position; body = GetComponent(); collide = GetComponent(); + input = GetComponent(); + animationPlayer = GetComponent(); + punch = GetComponent(); + + playerText.text = input.playerIndex.ToString(); } private void Update() @@ -65,10 +78,32 @@ public class PlayerMovement : MonoBehaviour HorizontalMovement(); - Land(); } + private void LateUpdate() + { + Animate(); + } + + private void Animate() + { + if (!IsPhysicallyGrounded()) + animationPlayer.SetState(AnimationPlayer.AnimationState.Jump); + else + { + if (Mathf.Abs(body.linearVelocityX) >= 0.1f) + animationPlayer.SetState(AnimationPlayer.AnimationState.Run); + else + animationPlayer.SetState(AnimationPlayer.AnimationState.Idle); + } + + if (body.linearVelocityX < -0.1f) + animationPlayer.backwards = true; + else if (body.linearVelocityX > 0.1f) + animationPlayer.backwards = false; + } + private void Land() { if (body.linearVelocity.y >= 0f) return; @@ -84,6 +119,8 @@ public class PlayerMovement : MonoBehaviour private void Jump() { + if (!punch.cancelable) return; + if (virtualButtonJumpLastFrame == 1f) { jumpInputStillValid = true; @@ -123,9 +160,16 @@ public class PlayerMovement : MonoBehaviour private void HorizontalMovement() { - body.linearVelocity = new Vector2(virtualAxisX * walkSpeed, body.linearVelocity.y); + if (!punch.cancelable) return; - if (transform.position == positionLastFrame && (InputSystem.actions.FindAction($"Player {player} Move").ReadValue().x == 0)) + body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force); + + if (Mathf.Abs(body.linearVelocityX) >= maxSpeed) + { + body.AddForce(new Vector2(-Mathf.Sign(body.linearVelocityX) * (Mathf.Abs(body.linearVelocityX) - maxSpeed) * slowdownMultiplier, 0)); + } + + if (transform.position == positionLastFrame && (input.actions.FindAction("Move").ReadValue().x == 0)) { virtualAxisX = 0; } @@ -135,45 +179,11 @@ public class PlayerMovement : MonoBehaviour private void UpdateVirtualAxis() { - // From https://discussions.unity.com/t/manually-smooth-input-getaxisraw/225141/4 - float basicallyRawAxis = InputSystem.actions.FindAction($"Player {player} Move").ReadValue().x; - float sensitivity = 3; - float gravity = 3; - float time = Time.deltaTime; + virtualButtonJump = input.actions.FindAction("Action").ReadValue(); + virtualButtonJumpLastFrame = input.actions.FindAction("Action").WasPressedThisFrame() ? 1 : 0; - if (basicallyRawAxis != 0) - { - virtualAxisX = Mathf.Clamp(virtualAxisX + basicallyRawAxis * sensitivity * time * turnaroundMultiplier, -1f, 1f); - } - else - { - virtualAxisX = Mathf.Clamp01(Mathf.Abs(virtualAxisX) - gravity * time) * Mathf.Sign(virtualAxisX); - } - - if ((basicallyRawAxis > 0f && virtualAxisX < 0f) || (basicallyRawAxis < 0f && virtualAxisX > 0f)) - { - turnaroundMultiplier = 2; - } - else - { - turnaroundMultiplier = 1; - } - - virtualButtonJump = InputSystem.actions.FindAction($"Player {player} Action").ReadValue(); - virtualButtonJumpLastFrame = InputSystem.actions.FindAction($"Player {player} Action").WasPressedThisFrame() ? 1 : 0; - } - private void OnTriggerEnter2D(Collider2D collision) - { - if (collision.gameObject.CompareTag("Platformer Hazard")) - { - Respawn(); - } - } - - private void Respawn() - { - transform.position = spawnPosition; - body.linearVelocity = Vector2.zero; + virtualAxisX = input.actions.FindAction("Move").ReadValue().x; + return; } public bool IsBasicallyGrounded() @@ -213,4 +223,9 @@ public class PlayerMovement : MonoBehaviour boxCollider2D.bounds.center.y + (vertical * boxCollider2D.bounds.extents.y) ); } + + public void StopVelocity() + { + if (IsPhysicallyGrounded()) body.linearVelocity = Vector2.zero; + } } diff --git a/Assets/Games/Platformer/PlatformerPlayerMovement.cs.meta b/Assets/Scripts/PlayerMovement.cs.meta similarity index 100% rename from Assets/Games/Platformer/PlatformerPlayerMovement.cs.meta rename to Assets/Scripts/PlayerMovement.cs.meta diff --git a/Assets/Scripts/Punch.cs b/Assets/Scripts/Punch.cs new file mode 100644 index 0000000..2506899 --- /dev/null +++ b/Assets/Scripts/Punch.cs @@ -0,0 +1,49 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +[RequireComponent(typeof(PlayerMovement))] +[RequireComponent(typeof(PlayerInput))] +[RequireComponent(typeof(AnimationPlayer))] +public class Punch : MonoBehaviour +{ + public bool cancelable = true; + + [SerializeField] private BoxCollider2D hurtbox; + + InputActionAsset actions; + + private void Start() + { + actions = GetComponent().actions; + } + + private void Update() + { + if (actions.FindAction("Punch").ReadValue() == 1f) + { + if (!cancelable) return; + GetComponent().Punch(); + DisableCancellation(); + } + } + + public void EnableHurtbox() + { + hurtbox.enabled = true; + } + + public void DisableHurtbox() + { + hurtbox.enabled = false; + } + + public void DisableCancellation() + { + cancelable = false; + } + + public void EnableCancellation() + { + cancelable = true; + } +} diff --git a/Assets/Scripts/Punch.cs.meta b/Assets/Scripts/Punch.cs.meta new file mode 100644 index 0000000..d0e13ae --- /dev/null +++ b/Assets/Scripts/Punch.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9ae332d743f1a42ce8ee7a958853bcc1 \ No newline at end of file diff --git a/Assets/Scripts/RespawnOnTriggerEnter.cs b/Assets/Scripts/RespawnOnTriggerEnter.cs new file mode 100644 index 0000000..fd2fba5 --- /dev/null +++ b/Assets/Scripts/RespawnOnTriggerEnter.cs @@ -0,0 +1,32 @@ +using UnityEngine; + +public class RespawnOnTriggerEnter : MonoBehaviour +{ + public Vector2 spawnPoint; + public bool spawnPointIsInitialPosition = false; + public string respawnTag; + + private void Start() + { + if (spawnPointIsInitialPosition) + { + spawnPoint = transform.position; + } + } + + private void OnTriggerEnter2D(Collider2D other) + { + if (other.CompareTag(respawnTag)) + { + transform.position = spawnPoint; + if (TryGetComponent(out var rb)) + { + rb.linearVelocity = Vector2.zero; + } + if (TryGetComponent(out var damageable)) + { + damageable.ResetDamage(); + } + } + } +} diff --git a/Assets/Scripts/RespawnOnTriggerEnter.cs.meta b/Assets/Scripts/RespawnOnTriggerEnter.cs.meta new file mode 100644 index 0000000..abfb7ff --- /dev/null +++ b/Assets/Scripts/RespawnOnTriggerEnter.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8ce1d588594ee416e9ab629d0b8c07dd \ No newline at end of file diff --git a/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset b/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset index 8e4bc82..5b22c74 100644 --- a/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset @@ -54,7 +54,7 @@ MonoBehaviour: - rid: 7752762179098771474 - rid: 7752762179098771475 - rid: 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