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{fileID: 7801668757208663834} + - {fileID: -6908172086093276855} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -338,6 +472,9 @@ AnimatorStateTransition: - m_ConditionMode: 1 m_ConditionEvent: punch m_EventTreshold: 0 + - m_ConditionMode: 7 + m_ConditionEvent: state + m_EventTreshold: 2 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 4390441580030614539} m_Solo: 0 @@ -374,3 +511,28 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &7802407454979388569 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: state + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1699472617733096240} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 0.65116274 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 diff --git a/Assets/Animations/Bones/Idle.anim b/Assets/Animations/Bones/Idle.anim index 74bee49..e1bb4d7 100644 --- a/Assets/Animations/Bones/Idle.anim +++ b/Assets/Animations/Bones/Idle.anim @@ -1582,4 +1582,25 @@ AnimationClip: flags: 0 m_HasGenericRootTransform: 0 m_HasMotionFloatCurves: 0 - m_Events: [] + m_Events: + - time: 0 + functionName: EnableCancellation + data: + objectReferenceParameter: {fileID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 + - time: 0 + functionName: ReturnToMaxSpeed + data: + objectReferenceParameter: {fileID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 + - time: 0 + functionName: DisableHurtbox + data: + objectReferenceParameter: {fileID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 diff --git a/Assets/Animations/Bones/TrevorPunch.anim b/Assets/Animations/Bones/TrevorPunch.anim index fdb9c27..9377b41 100644 --- a/Assets/Animations/Bones/TrevorPunch.anim +++ b/Assets/Animations/Bones/TrevorPunch.anim @@ -2798,3 +2798,10 @@ AnimationClip: floatParameter: 0 intParameter: 0 messageOptions: 0 + - time: 0.43333334 + functionName: ReturnToMaxSpeed + data: + objectReferenceParameter: {fileID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 diff --git a/Assets/Animations/Bones/Walk.anim b/Assets/Animations/Bones/Walk.anim index 2cb654b..a06949f 100644 --- a/Assets/Animations/Bones/Walk.anim +++ b/Assets/Animations/Bones/Walk.anim @@ -1850,4 +1850,25 @@ AnimationClip: flags: 0 m_HasGenericRootTransform: 0 m_HasMotionFloatCurves: 0 - m_Events: [] + m_Events: + - time: 0 + functionName: ReturnToMaxSpeed + data: + objectReferenceParameter: {fileID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 + - time: 0 + functionName: EnableCancellation + data: + objectReferenceParameter: {fileID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 + - time: 0 + functionName: DisableHurtbox + data: + objectReferenceParameter: {fileID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 diff --git a/Assets/Input System/Player Actions.inputactions b/Assets/Input System/Player Actions.inputactions index 6b22971..a71a744 100644 --- a/Assets/Input System/Player Actions.inputactions +++ b/Assets/Input System/Player Actions.inputactions @@ -186,6 +186,61 @@ "isComposite": false, "isPartOfComposite": true }, + { + "name": "2D Vector", + "id": "fd2c8128-7e2a-414f-8b2c-42e74788f84e", + "path": "2DVector", + "interactions": "", + "processors": "", + "groups": "", + "action": "Move", + "isComposite": true, + "isPartOfComposite": false + }, + { + "name": "up", + "id": "fd2977dc-8070-47c4-a878-4f4b6cafb23d", + "path": "/hat/up", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Move", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "2a7d8f86-0de3-4e61-b72d-3c36ba40d44a", + "path": "/hat/down", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Move", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "b2300d9f-d1c6-44b9-8c30-7044d061ada2", + "path": "/hat/left", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Move", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "e69e9186-0bac-4133-801d-0b9604123d3f", + "path": "/hat/right", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Move", + "isComposite": false, + "isPartOfComposite": true + }, { "name": "", "id": "6f8632d2-312f-4559-8fdd-d17a3c226436", @@ -208,6 +263,17 @@ "isComposite": false, "isPartOfComposite": false }, + { + "name": "", + "id": "5d590d5e-b1ea-451c-9b14-abb7d586244d", + "path": "/trigger", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Action", + "isComposite": false, + "isPartOfComposite": false + }, { "name": "", "id": "2a504570-c560-4eaf-a3f0-49971e1b475a", @@ -225,7 +291,18 @@ "path": "/start", "interactions": "", "processors": "", - "groups": "", + "groups": ";Gamepad", + "action": "Join", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "92e31e25-40f4-43ba-be0a-1b4fac05936a", + "path": "/button8", + "interactions": "", + "processors": "", + "groups": ";Gamepad", "action": "Join", "isComposite": false, "isPartOfComposite": false @@ -236,7 +313,7 @@ "path": "/e", "interactions": "", "processors": "", - "groups": "", + "groups": ";Keyboard&Mouse", "action": "Punch", "isComposite": false, "isPartOfComposite": false @@ -247,7 +324,18 @@ "path": "/buttonWest", "interactions": "", "processors": "", - "groups": "", + "groups": ";Gamepad", + "action": "Punch", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "b2508ee4-e0b6-4c99-a271-fc79e181ea51", + "path": "/button3", + "interactions": "", + "processors": "", + "groups": ";Gamepad", "action": "Punch", "isComposite": false, "isPartOfComposite": false diff --git a/Assets/Prefabs/Bones.prefab b/Assets/Prefabs/Bones.prefab index 1b56e88..208fedd 100644 --- a/Assets/Prefabs/Bones.prefab +++ b/Assets/Prefabs/Bones.prefab @@ -62,7 +62,8 @@ MonoBehaviour: playerText: {fileID: 7508327662230183655} walkSpeed: 5 walkSpeedFactor: 30 - maxSpeed: 5 + maxSpeed: 7 + maxSpeedOverride: 7 slowdownMultiplier: 40 virtualAxisX: 0 virtualButtonJump: 0 @@ -133,6 +134,7 @@ MonoBehaviour: m_EditorClassIdentifier: force: 200 damage: 0 + maxDamage: 800 --- !u!114 &5200627265685207284 MonoBehaviour: m_ObjectHideFlags: 0 @@ -270,7 +272,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 36267595aa66046ac9e2e140190bbc16, type: 3} m_Name: m_EditorClassIdentifier: - terminalVelocity: -15 + terminalVelocity: -25 --- !u!1 &1648017802882051395 GameObject: m_ObjectHideFlags: 0 @@ -1960,7 +1962,7 @@ BoxCollider2D: m_UsedByEffector: 0 m_CompositeOperation: 0 m_CompositeOrder: 0 - m_Offset: {x: 0.38033098, y: 0} + m_Offset: {x: 0.38033104, y: -0.47152424} m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0, y: 0} @@ -1970,5 +1972,5 @@ BoxCollider2D: drawMode: 0 adaptiveTiling: 0 m_AutoTiling: 0 - m_Size: {x: 2.750043, y: 1.2534463} + m_Size: {x: 2.750043, y: 2.196495} m_EdgeRadius: 0 diff --git a/Assets/Scenes/Platformer.unity b/Assets/Scenes/Platformer.unity index eccdb51..b6454ed 100644 --- a/Assets/Scenes/Platformer.unity +++ b/Assets/Scenes/Platformer.unity @@ -197,6 +197,11 @@ MonoBehaviour: m_EditorClassIdentifier: players: [] playerActions: {fileID: -944628639613478452, guid: 6cbaae0ad99590d468c8b501c0452c36, type: 3} + playerColors: + - {r: 0, g: 0.37328386, b: 1, a: 1} + - {r: 1, g: 0.15532212, b: 0, a: 1} + - {r: 1, g: 0.75347257, b: 0, a: 1} + - {r: 0.37995827, g: 1, b: 0, a: 1} --- !u!114 &804358386 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Damageable.cs b/Assets/Scripts/Damageable.cs index 0352241..4cc40e6 100644 --- a/Assets/Scripts/Damageable.cs +++ b/Assets/Scripts/Damageable.cs @@ -7,6 +7,7 @@ public class Damageable : MonoBehaviour { public float force = 50f; public float damage = 0f; + public float maxDamage = 1000f; private void OnTriggerEnter2D(Collider2D collision) { @@ -20,13 +21,14 @@ public class Damageable : MonoBehaviour private void Recoil(GameObject damageSource) { - GetComponent().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up) * damage, ForceMode2D.Force); + GetComponent().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * damage, ForceMode2D.Force); //damageSource.transform.localScale *= 1.1f; } private void Damage() { damage += force; + damage = Mathf.Clamp(damage, 0f, maxDamage); } public void ResetDamage() diff --git a/Assets/Scripts/PlayerManager.cs b/Assets/Scripts/PlayerManager.cs index c43fef7..389ac7f 100644 --- a/Assets/Scripts/PlayerManager.cs +++ b/Assets/Scripts/PlayerManager.cs @@ -10,6 +10,8 @@ public class PlayerManager : MonoBehaviour public List players; [SerializeField] private InputActionAsset playerActions; + public List playerColors; + private Vector2 spawnPosition; private void Awake() @@ -27,6 +29,7 @@ public class PlayerManager : MonoBehaviour { playerInput.transform.position = spawnPosition; players.Add(playerInput.gameObject); + Colorize(playerInput.gameObject); print("Player joined"); } @@ -51,4 +54,23 @@ public class PlayerManager : MonoBehaviour spawnPosition = transform.position; } + + private void Colorize(GameObject player) + { + Color color = playerColors[(players.Count - 1) % playerColors.Count]; + float tint = Mathf.Floor((players.Count - 1) / playerColors.Count); + color = (color + color + Color.white * tint) / (tint + 2); + + if (player.TryGetComponent(out _)) + { + player.GetComponent().color = color; + } + foreach (Transform child in player.transform) + { + if (child.TryGetComponent(out _)) + { + Colorize(child.gameObject); + } + } + } } diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index e6af880..f3b4598 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -1,5 +1,6 @@ using System.Collections; using TMPro; +using Unity.VisualScripting; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.Tilemaps; @@ -20,6 +21,7 @@ public class PlayerMovement : MonoBehaviour public float walkSpeed; public float walkSpeedFactor = 1f; public float maxSpeed = 5f; + public float maxSpeedOverride; public float slowdownMultiplier = 10f; public float virtualAxisX; public float virtualButtonJump; @@ -54,6 +56,7 @@ public class PlayerMovement : MonoBehaviour void Start() { + maxSpeedOverride = maxSpeed; GetComponent().spawnPoint = transform.position; body = GetComponent(); @@ -119,7 +122,7 @@ public class PlayerMovement : MonoBehaviour private void Jump() { - if (!punch.cancelable) return; + //if (!punch.cancelable) return; if (virtualButtonJumpLastFrame == 1f) { @@ -144,6 +147,10 @@ public class PlayerMovement : MonoBehaviour { if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0); body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse); + if (Mathf.Abs(body.linearVelocityX) > maxSpeed) + { + body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y); + } jumpPhysics = false; } @@ -160,13 +167,18 @@ public class PlayerMovement : MonoBehaviour private void HorizontalMovement() { - if (!punch.cancelable) return; + float temporaryMax = IsPhysicallyGrounded() ? maxSpeedOverride : Mathf.Infinity; + float temporarySlowdown = IsPhysicallyGrounded() ? slowdownMultiplier : 1; - body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force); - - if (Mathf.Abs(body.linearVelocityX) >= maxSpeed) + if (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX)) { - body.AddForce(new Vector2(-Mathf.Sign(body.linearVelocityX) * (Mathf.Abs(body.linearVelocityX) - maxSpeed) * slowdownMultiplier, 0)); + body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force); + } + + if (Mathf.Abs(body.linearVelocityX) >= temporaryMax) + { + //body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * temporaryMax, body.linearVelocity.y); + body.AddForce(new Vector2(-Mathf.Sign(body.linearVelocityX) * (Mathf.Abs(body.linearVelocityX) - temporaryMax) * temporarySlowdown, 0)); } if (transform.position == positionLastFrame && (input.actions.FindAction("Move").ReadValue().x == 0)) diff --git a/Assets/Scripts/Punch.cs b/Assets/Scripts/Punch.cs index 2506899..faa47a1 100644 --- a/Assets/Scripts/Punch.cs +++ b/Assets/Scripts/Punch.cs @@ -19,14 +19,21 @@ public class Punch : MonoBehaviour private void Update() { - if (actions.FindAction("Punch").ReadValue() == 1f) + if (actions.FindAction("Punch").WasPressedThisFrame()) { if (!cancelable) return; - GetComponent().Punch(); - DisableCancellation(); + ExecutePunch(); } } + private void ExecutePunch() + { + print("Execution"); + GetComponent().Punch(); + DisableCancellation(); + GetComponent().maxSpeedOverride = 1f; + } + public void EnableHurtbox() { hurtbox.enabled = true; @@ -46,4 +53,9 @@ public class Punch : MonoBehaviour { cancelable = true; } + + public void ReturnToMaxSpeed() + { + GetComponent().maxSpeedOverride = GetComponent().maxSpeed; + } }