Player selector separated

This commit is contained in:
RochesterX
2025-02-19 20:11:57 -05:00
parent feeebaafc9
commit 730a664158
11 changed files with 388 additions and 116 deletions

View File

@@ -6,7 +6,6 @@ public class PlayerManager : MonoBehaviour
{
public static PlayerManager Instance;
public List<GameObject> players;
public List<PlayerJoinCard> cards;
[SerializeField] private InputActionAsset playerActions;
@@ -14,8 +13,6 @@ public class PlayerManager : MonoBehaviour
public GameObject playerSelect;
private Vector2 spawnPosition;
private void Awake()
{
Init();
@@ -29,22 +26,24 @@ public class PlayerManager : MonoBehaviour
private void OnPlayerJoined(PlayerInput playerInput)
{
playerInput.transform.SetParent(transform);
PlayerJoinCard card = PlayerCardCreator.Instance.CreateCard(playerInput);
card.playerNumber = players.Count + 1;
print("Player joined");
//playerInput.transform.SetParent(transform);
DontDestroyOnLoad(playerInput.gameObject);
PlayerJoinCard card = PlayerCardCreator.Instance.CreateCard();
card.playerNumber = GameManager.players.Count + 1;
cards.Add(card);
playerInput.transform.position = spawnPosition;
players.Add(playerInput.gameObject);
Colorize(players.Count - 1);
print("Player joined");
GameManager.players.Add(playerInput.gameObject);
Colorize(GameManager.players.Count - 1);
}
private void OnPlayerLeft(PlayerInput playerInput)
{
Destroy(playerInput.gameObject);
players.Remove(playerInput.gameObject);
GameManager.players.Remove(playerInput.gameObject);
print("Player left");
}
@@ -59,36 +58,23 @@ public class PlayerManager : MonoBehaviour
print("A PlayerManager already exists.");
Destroy(this.gameObject);
}
spawnPosition = transform.position;
}
public void StartGame()
{
foreach (Camera camera in FindObjectsByType<Camera>(FindObjectsSortMode.None))
{
camera.enabled = !camera.enabled;
}
foreach (GameObject player in players)
{
player.transform.position = spawnPosition;
player.GetComponent<Damageable>().damage = 0f;
}
Destroy(playerSelect);
HubManager.Instance.LoadScene(GameManager.map);
}
private void Colorize(int index)
{
GameObject player = players[index];
GameObject player = GameManager.players[index];
Color color = playerColors[(players.Count - 1) % playerColors.Count];
float tint = Mathf.Floor((players.Count - 1) / playerColors.Count);
Color color = playerColors[(GameManager.players.Count - 1) % playerColors.Count];
float tint = Mathf.Floor((GameManager.players.Count - 1) / playerColors.Count);
color = (color + color + Color.white * tint) / (tint + 2);
ApplyColor(player, color);
ApplyColor(cards[players.IndexOf(player)].playerPreview, color);
ApplyColor(cards[GameManager.players.IndexOf(player)].playerPreview, color);
}
private void ApplyColor(GameObject obj, Color color)