Update global input actions and rework player joining
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31
Assets/Scripts/AnimationPlayer.cs
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31
Assets/Scripts/AnimationPlayer.cs
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using UnityEngine;
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[RequireComponent(typeof(Animator))]
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public class AnimationPlayer : MonoBehaviour
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{
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public enum AnimationState { Idle, Run, Jump };
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public AnimationState state;
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public bool backwards;
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public AnimationClip clip;
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private Animator animator;
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private void Start()
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{
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animator = GetComponent<Animator>();
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animator.Play(clip.name);
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}
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private void LateUpdate()
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{
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animator.SetInteger("state", (int)state);
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transform.localScale = new Vector3(Mathf.Sign(backwards ? -1 : 1) * Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);
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}
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public void SetState(AnimationState state)
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{
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this.state = state;
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}
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}
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