Update global input actions and rework player joining

This commit is contained in:
RochesterX
2025-01-17 10:57:29 -05:00
parent 4623583ffd
commit 79e3d3f301
8 changed files with 38 additions and 1265 deletions

View File

@@ -30,19 +30,6 @@ public class PlayerManager : MonoBehaviour
playerCamera = FindFirstObjectByType<PlayerCameraMovement>();
}
private void Update()
{
if (InputSystem.actions.FindAction("Join Player").WasPressedThisFrame())
{
JoinPlayer(playerActions);
}
if (Keyboard.current.periodKey.wasPressedThisFrame)
{
JoinPlayer(player2Actions);
}
}
private void OnPlayerJoined(PlayerInput playerInput)
{
playerInput.transform.position = spawnPosition;
@@ -68,11 +55,4 @@ public class PlayerManager : MonoBehaviour
print("A PlayerManager already exists.");
}
}
private void JoinPlayer(InputActionAsset actions)
{
PlayerInput player = GetComponent<PlayerInputManager>().JoinPlayer(-1, -1, null, Keyboard.current);
print(player == null);
player.actions = actions;
}
}