Music implementation, cloud art, and bug fixes
Implemented music Added cloud tiles Made players be able to stand on each others' heads Synced the music and day/night cycle Added a transition in to the gameplay scene Fixed blocking while dying bug
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14
Assets/Scripts/EventSystemizer.cs
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14
Assets/Scripts/EventSystemizer.cs
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class EventSystemizer : MonoBehaviour
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{
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private void Update()
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{
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foreach (EventSystem system in FindObjectsByType<EventSystem>(FindObjectsSortMode.None))
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{
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if (system == GetComponent<EventSystem>()) continue;
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Destroy(system.gameObject);
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}
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}
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}
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