Music implementation, cloud art, and bug fixes
Implemented music Added cloud tiles Made players be able to stand on each others' heads Synced the music and day/night cycle Added a transition in to the gameplay scene Fixed blocking while dying bug
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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public class GameManager : MonoBehaviour
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@@ -14,6 +15,8 @@ public class GameManager : MonoBehaviour
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public static List<Color> playerColors = new List<Color>();
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public float offset = 1f;
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public static bool music = true;
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public bool gameOver = false;
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private void Awake()
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@@ -30,6 +33,7 @@ public class GameManager : MonoBehaviour
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private void Start()
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{
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MusicManager.Instance.StartPlaylist();
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StartGame();
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}
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