Music implementation, cloud art, and bug fixes

Implemented music
Added cloud tiles
Made players be able to stand on each others' heads
Synced the music and day/night cycle
Added a transition in to the gameplay scene
Fixed blocking while dying bug
This commit is contained in:
RochesterX
2025-03-07 23:32:42 -05:00
parent 3d28357b56
commit 7b4bdd927e
115 changed files with 5516 additions and 1409 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
public class GameManager : MonoBehaviour
@@ -14,6 +15,8 @@ public class GameManager : MonoBehaviour
public static List<Color> playerColors = new List<Color>();
public float offset = 1f;
public static bool music = true;
public bool gameOver = false;
private void Awake()
@@ -30,6 +33,7 @@ public class GameManager : MonoBehaviour
private void Start()
{
MusicManager.Instance.StartPlaylist();
StartGame();
}