Music implementation, cloud art, and bug fixes
Implemented music Added cloud tiles Made players be able to stand on each others' heads Synced the music and day/night cycle Added a transition in to the gameplay scene Fixed blocking while dying bug
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22
Assets/Scripts/InfiniteScroll.cs
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22
Assets/Scripts/InfiniteScroll.cs
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using UnityEngine;
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public class InfiniteScroll : MonoBehaviour
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{
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public float speed;
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public float start;
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public float end;
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private void Update()
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{
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if (transform.position.x > end)
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{
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transform.position = new Vector3(start, transform.position.y, transform.position.z);
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}
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else if (transform.position.x < start)
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{
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transform.position = new Vector3(end, transform.position.y, transform.position.z);
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}
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transform.position += speed * Time.deltaTime * Vector3.right;
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}
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}
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